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(+2)

I love how Abby looks when she gets excited about something! (Though for a moment I thought she had four arms in the introduction.)

I also like that each interactable has two different responses to being clicked on, an introduction and then a followup. It would also be nice if they had a third for when the key has been discovered, but there's only so much time when it comes to making a jam game. :)

I thought for sure the key was going to end up being outside the door, still in the lock. I still have a long way to go as a key detective.

(3 edits) (+1)

Yeah, the game didn't really take shape until late Thursday evening; and I spent most of my work day on Friday writing up all the dialogue into a json. I was so worn out before I got it all that I had to outsource the last bit of it to my partner so we could have something playable that evening.


At the start of the jam, I wanted to have two key based puzzles, one for your apartment and one for the electronic gate on the property; as well as a secondary character for Abby to interact with and serve as a means to extend the dialogue system some more. Less than a day and a half from the start date, I had to talk myself down to what got made. Even then the key puzzle didn't end up the way I envisioned it either. I wanted to base the puzzle on a task I saw on the television show Taskmaster where you would need to plug holes where the key was and fill it with water to retrieve it.