Play game
Little Blue Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #263 | 3.000 | 3.000 |
Fun | #263 | 3.273 | 3.273 |
Music | #264 | 3.273 | 3.273 |
Mechanics | #273 | 3.091 | 3.091 |
Overall | #308 | 3.273 | 3.273 |
Story | #308 | 2.364 | 2.364 |
Theme | #311 | 3.273 | 3.273 |
Aesthetics | #410 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
5
Did you use any existing assets? If so, list them below.
Cannon shot - made by Enderjed. Included in the track BotBrs on Parade: https://battleofthebits.com/barracks/Profile/Enderjed/](https://battleofthebits.com/arena/Entry/BotBrs+on+Parade/60907/) Big Water Splash by qubodup -- https://freesound.org/s/442773/ -- License: Creative Commons 0 Large Splash by roboroo -- https://freesound.org/s/436792/ -- License: Creative Commons 0 Water splash, emptying a bucket 2 by wormer2 -- https://freesound.org/s/415670/ -- License: Creative Commons 0 Water splash, emptying a bucket 3 by wormer2 -- https://freesound.org/s/415669/ -- License: Creative Commons 0 SPLASH (by blaukreuz) by qubodup -- https://freesound.org/s/212143/ -- License: Creative Commons 0 130723_Brela_HarborJump_F_4824.wav by blaukreuz -- https://freesound.org/s/195877/ -- License: Creative Commons 0. Wood panel board cracking snapping long by LampEight -- https://freesound.org/s/400645/ -- License: Creative Commons 0. UI Pack (RPG Expansion) -- https://www.kenney.nl/assets/ui-pack-rpg-expansion License: CC0. UI Pack Adventure -- https://www.kenney.nl/assets/ui-pack-adventure License: CC0. font Arbutus https://fonts.google.com/specimen/Arbutus?categoryFilters=Feeling:%2FExpressive%2FVintage License: https://fonts.google.com/specimen/Arbutus/license?categoryFilters=Feeling:%2FExpressive%2FVintage.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting concept, nice music, and a bit hard to get used to but rewarding mechanic! It does take a few games to fully get in control of the cannon :)
The cannon mechanic felt solid and satisfying. Visuals were fun and the overall presentation was strong. I did run into the issue with the boss. Still, a fun experience with a cool concept well done
Cool idea, the cannon shooting works well.
I defeated the boss, Give me next target comrad. Good job by the way.
Nice Game. The Cannon mechanic has been perfectly nailed. After the ships stopped spawning and tried to hit the monster a lot but his health remains fixed. The Volume Sliders are not working, but nevertheless, the visuals were really good. Liked the overall presentation. Keep up the good work :)
Well done team, good submission. Needs some polish, you got a good concept here.
Nice work on the visuals and gameplay, everything feels polished. I did notice some issues with ship respawning and the controls not responding after the game ends. Overall, it’s a fun game.
I played for a bit, got the monster down to half HP, and then the game stopped respawning ships. The concept is interesting, but it definitely needs some more polish.
You should consider adding a web version (not everyone wants to download an .exe file). I made the same mistake at first, but eventually added a web build – and it really paid off.
We initially got a prototype web version in the game. But as we keep adding assets, index.pck became too big for the web version, and we are force to convert to download if we want to keep all the assets. The 3D big alien animation I’m pretty sure contain big mb for this.
Nice entry for the jam! After all the waves were over, I was stuck with the alien and there were no more ships spawning. I tried to hit the alien but that didn't work either. I don't know if that was intentional or a bug but felt weird. Overall nice work on the mechanics and assets!
Had a lot of fun with this one. Greatly appreciated including a Linux build.
Thanks for playing our game :D
What did you like or dislike about it?
I wouldn't say "disliked", but I do feel the ships on the edges of the table became impossible to target when they were close to the player's side of the board. I also had a really hard time figuring out when and where I could damage the boss. A lot of my shots kinda just flew through them and sometimes they would take damage even when I didn't fire a ball at them.
One soft lock I came across after playing a couple of times. There was a point where the boss stop spawning boats and just sat there for longer than it normally did. I also could not damage it, so I had to end the game. I'm assuming something happened while it was changing states. I recorded a short video showing it happening.
Yeah this is pretty common issue I found among all the players.
In the code side, I don't know why but Godot 4 does not change area3D nodes properties when player does input. So it kind of gets stuck and breaks the game.
About not knowing when to shoot the alien. I should have telegraphed it with some way like changing colour or removing shields or the cannon bouncing off the alien to show that he can't be hurt but we ran out of time to work on it.
The design was kind of like this:
TLDR: Can only hurt him when he enters the board world(not sure the right word) when he does the slam.