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KingdomCross

27
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2
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22
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A member registered Oct 14, 2017 · View creator page →

Creator of

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It just feels fun dodging bullets and just live as long as possible. I never did defeat the little guy but it was a fun game

Creative

Well I’m glad the jumpscare is a positive thing. My team member decided to make it a horror scene suddenly and I am easily scared! It scared me while I am developing the game XD I ended up adding the jumpscare off button because I don’t want to keep being scared while I am making the game XD

That was implemented by me. I don’t know why my team member wanted to add a jumpscare and I am a scary cat XD I felt the need to have that jumpscare toggle for my own sanity XD

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Even though you made it public now for browser. Sadly your submission game did not update as they do not allow editing after the submission date.

The game has a really cool concept! I hope you had more resource to add in the animation effect of playing the cards. It would improve your game very well!

Sadly, the game feel incomplete on surface level. And my first impression was I thought it was a Spanish game, even though the description was in English.

It’s impressive you made the game by yourself with the help of AI. The theme of the story is related to the Citizen Assembles. The gameplay however was not that fun, but a nice touch for your story. It feels more like a movie, maybe autoplay the dialogue might have improve it?

It’s a fun gameplay, but I do not think it fit the theme as other as said

Thank you! I had default voice sound and I didn’t want to manually add each voice line at each dialogue line!

Help me with my Ren’py project! :heart:

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We initially got a prototype web version in the game. But as we keep adding assets, index.pck became too big for the web version, and we are force to convert to download if we want to keep all the assets. The 3D big alien animation I’m pretty sure contain big mb for this.

It’s a nice story that you learn more about her as you try to find her key.

I am still avialable. I can’t seem to add you as friend, my discord name is kingdomcross.

Overpowered is the theme reveal, from the video theme revealed. The game genre can be anything from the theme Overpowered. Like your opponent is overpowered so you need to play a puzzle game to outwit, or you are 1 gorilla vs 100 humans in an action fighting game. https://www.youtube.com/watch?v=o_hS29x_-7E&embeds_referring_euri=https%3A%2F%2Fitch.io%2F&source_ve_path=MjM4NTE

Hello! I am a programmer looking for a team to join! However, GDevelop 5 is new to me. I have experience with Unity3D and little bit of Godot engine. Looking forward to using GDevelop 5 for this game jam!

Thank you, by the time I found this Jam, it is only 5 days left. It was also my first Godot release. It was a fun game jam, good luck to you too!

Glad you had fun, thank you for playing my game. Didn’t have time to balance the hitbox nor the teleportation. It is the reason for high HP instead to help win the game and you go above that, thank you :D

Thank you, I didn’t have time for the hitbox nor the enemy teleport placement. Hence, why you have good amount of HP to win the game. Thx for playing and the comment :D

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For a 72-hour development, It’s a good game. Definitely can be improve.

I didn’t know how to play the game until I scroll down. The power-up usage wasn’t obvious when using so I was confused what I activated.

The music and sound effects are good. And gameplay it is fun to compete (Although I was competing against myself.)

Game mechanics confusing, Gameplay fun, Music and art are good

Ah, there was a music video about them. Did you make those music videos?

Hello Hannyhon, could you add me as a admin to the game? My name is Alex Chheng in case my username got you confuse

Hey Yo!

Yo!

Team members, if you can, leave a comment about the VGDA gamejam experience, what you learn, and what can you do for the next game, etc.

Players, we would like your comments about the game, what you like and dislike, what you believe could have done better, what is your opinions, which meme do you like, etc.

My experience in the VGDA gamejam was amazing, we were able to work together, share our knowledge and to release a playable video game! I learn more about Sourcetree managing and to combine our work together, I learn more about programming on C# and the flexible implementation to Unity like camera control, font appearance, etc. I also love to work and to motivate the group members to enjoy using their talent on the task they chose or receive. For the next game, I would still love to have all of us master the usage of GitHub/Sourcetree so that we can make sure our work are nicely bond together, I also would like to find resources for members to refer to so that they can extend themselves to use their skills. This paragraph is a mess but I love to express myself because the gamejam today was really fun!

I played the game, I find the game to be fustrating because of the core mechanic of thunder jump. When I want a timing jump, I would also like to feel the control of aiming left or right so I can feel the satisfaction of the thunder jump direction. I also don't like the moment when I release the space bar that the jump would dramatically reduce than what I expect of the physic. The narrative voice was not really noticable so I sometimes forgot what the story was about and it was a shame as the story could be fun. (Add option, I believe that is important to some players)

I do like the level layout, felt challenging but fun to overcome, though I did skip level 3. I also like the easter eggs in each levels. The enemies, though lack varies, are a great obstacle to overcome and are visually pleasing as they are different to the thunder thigh.

Though overall, the game does need core polish but the level was fun to play with the difficulty of the control it set itself to be.

The file is in .exe format now thanks to the kind angel in our team! so it should be able to run now, have fun to you and your friends!

Sorry but when we developed our game in GameMaker 2 engine trial, we didn't realized that it would not export our project in .exe or other compile form.

Right now we're trying to upload a new file but it can only be execute using gamemaker program install on a computer :P