It just feels fun dodging bullets and just live as long as possible. I never did defeat the little guy but it was a fun game
KingdomCross
Creator of
Recent community posts
Overpowered is the theme reveal, from the video theme revealed. The game genre can be anything from the theme Overpowered. Like your opponent is overpowered so you need to play a puzzle game to outwit, or you are 1 gorilla vs 100 humans in an action fighting game. https://www.youtube.com/watch?v=o_hS29x_-7E&embeds_referring_euri=https%3A%2F%2Fitch.io%2F&source_ve_path=MjM4NTE
For a 72-hour development, It’s a good game. Definitely can be improve.
I didn’t know how to play the game until I scroll down. The power-up usage wasn’t obvious when using so I was confused what I activated.
The music and sound effects are good. And gameplay it is fun to compete (Although I was competing against myself.)
Game mechanics confusing, Gameplay fun, Music and art are good
Team members, if you can, leave a comment about the VGDA gamejam experience, what you learn, and what can you do for the next game, etc.
Players, we would like your comments about the game, what you like and dislike, what you believe could have done better, what is your opinions, which meme do you like, etc.
My experience in the VGDA gamejam was amazing, we were able to work together, share our knowledge and to release a playable video game! I learn more about Sourcetree managing and to combine our work together, I learn more about programming on C# and the flexible implementation to Unity like camera control, font appearance, etc. I also love to work and to motivate the group members to enjoy using their talent on the task they chose or receive. For the next game, I would still love to have all of us master the usage of GitHub/Sourcetree so that we can make sure our work are nicely bond together, I also would like to find resources for members to refer to so that they can extend themselves to use their skills. This paragraph is a mess but I love to express myself because the gamejam today was really fun!
I played the game, I find the game to be fustrating because of the core mechanic of thunder jump. When I want a timing jump, I would also like to feel the control of aiming left or right so I can feel the satisfaction of the thunder jump direction. I also don't like the moment when I release the space bar that the jump would dramatically reduce than what I expect of the physic. The narrative voice was not really noticable so I sometimes forgot what the story was about and it was a shame as the story could be fun. (Add option, I believe that is important to some players)
I do like the level layout, felt challenging but fun to overcome, though I did skip level 3. I also like the easter eggs in each levels. The enemies, though lack varies, are a great obstacle to overcome and are visually pleasing as they are different to the thunder thigh.
Though overall, the game does need core polish but the level was fun to play with the difficulty of the control it set itself to be.




















