I did not kill the flower at tutorial, so I got stuck and have to restart XD But yeah, the story has the theme shrink, but the gameplay doesn’t feel like it. I enjoy the visual novel style you did, and the gameplay was fun. The visual was really pretty with a bunch of bullet flying
KingdomCross
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Thank you! This was combined together on last day so we were rushing (ᵕ—ᴗ—) For the art side, we have specialized 3D artist and 2D artist. So we’ve been doing both for any game jams we do together. We initially discuss making this game download only, but I guess they change their mind while I wasn’t looking (˶ˆᗜˆ˵)
Thank you, you just compliment the whole team with that paragraph. Also thank you about that sfx comment. We got our sfx from freesound.org, which means we technically didn’t make all our asset. Fix our submission description, thank you! It’s what happen when deadline is close and we need to submit now (• ▽ •;)
Here is our game too.
https://itch.io/jam/game-name-game-jam-1/rate/4439912
Edit: Actually, I just notice you might have left a comment already on our game. It was fun playing your game
Thank you, here’s our game https://itch.io/jam/game-name-game-jam-1/rate/4439912
Thank you and good luck! https://itch.io/jam/game-name-game-jam-1/rate/4439912
Thank you for the critique.
The game was made with multiplayer in mind and hope that we can eventually move into downloadable game on Steam. Because it is an itch game jam and player are likely to play browser game (and downloading is risky), the programmer tried to optimize their best. Still, thank you for downloading and trying our game!
Fun fact on that theme, our team lead wants us to have fast food mascot name during development which inspire bringing back the past on top of invincibility theme we tried to tackle. It was fun. As for the story, it was added last few days and not enough time to detail it out, hence the rough draft of the story. Still that tell us we should add dialogue line too (or symbol talking).
I hope you enjoy the game jam too!
Thx, the spinning attack was part of our original design of adding multiplayer but ran out of time. We do think of adding multiplayer after the jam so spinning attack would be awesome in our competitive game. The slide is too much is an interesting comment and will be part of our team discussion next time. Thank you for playing!
Really appreciate everyone comments. There was a lot of discussion back and forth as we develop. Near the end we have to hasten our development but couldn’t finish the game core loop in time.
In a nutshell story of this game, you are an HR manager sending a team of adventurers to “acquire” artifacts for the rich man to show off his personal museum. As your team explore, they would radio for help or question how to proceed, and your choice will encourage the risk or retreat.


























