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Secresteyn

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A member registered Jan 04, 2024 · View creator page →

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Hey,

Thanks for taking the time to give it a go. I appreciate your feedback!

I had a few more 'juicy' elements planned for the mechanics and visuals, but didn't quite hit all the features on my list. Originally, the plan was to have the player model with built-in lights on their suit that change when you equip tools.

Thanks for the feedback regarding some of the issues with the puzzle elements. Once you have the Android keycard, you should be able to access a new area with a different data terminal.

Once you make it to the one-way corridor, the following door requires the blowtorch to open. Sounds like there is a bit of a bug with some of the doors, so I'll look into that!

I agree there is a need for some more urgency and tension to break the 'walking simulator' vibes. I was trying to build from a slow start to a frantic finish, but it looks like I need to refine a few things to make it more engaging from the start.

I will take some time to clean up the player paths and make things a bit juicier.

Thanks for playing.

Look forward to checking out your entry.

Hey, I'm glad it's working now! 

I had a few UI elements and QOL features planned, including some more robust UI icons, a helper screen/tutorial prompts and holographic displays that indicate which tool to use on what item. 

Hopefully, with a few small tweaks, I can remedy the major pain points.

Thank you for giving it another try and for the constructive feedback.

Much appreciated.

I look forward to trying out your entry soon!

(1 edit)

Uploaded a new build to resolve a crash error.

Hi, 

Thanks for letting me know.

I uploaded a more recent build.

Hopefully, that fixes the crash error!

Hey, almost forgot to check in and rate this!

Nice entry, cool concept.

I enjoyed the boost ability in particular.

Fun to play and runs well. 

Good Job!

(1 edit)

Nice and tight experience. Well scoped and pleasant to play. Had fun with the character and exploring a day in the life.

Would be intrigued to see more of the world in future.

Good Job!


Short & Sweet but a promising start.

Cool to see some more visual novel style projects in this years jam. The interaction text is fun and does a good job of getting the character across.

Wonder what lies on the otherside of that apartment door?  Would be cool to see more of the world!

Hey!

Nice game. Made my brain ache a little bit compared to some of the other entries, but there's nothing wrong with that. My brain probably needs the exercise anyway!

It's a fun puzzler, and the sound and clear effects are really enjoyable.  

Nice concept, strong mechanics & well executed. Well done!

I look forward to seeing more from you in the future!

Thanks for streaming, was fun to watch you have a little drive around!

(1 edit)

Hey, 

Thanks for giving it a go. I am happy you had some fun with it. 

I think I need to tone down those cameras a bit! Less cozy more camera-happy-snappy Drive currently! I was hoping to add a few more Irish influences in the final build, but didn't quite have time before the deadline hit.


Cheers for letting me know about the hillclimb, seems I made the car a tad too heavy... oops.

(1 edit)

Thanks for playing!

I had the idea for this game in mind before the theme dropped.  I was hoping to have time to make some adjustments to better fit the theme. I toyed with the idea of putting the entire landscape inside a 'SnowGlobe' and zooming in before play starts!

Unfortunately, I ran out of time before I had a chance to overhaul things. Hopefully, I can do a better job building around the theme for next year!

Thanks for giving it a go and taking the time to leave feedback.


(1 edit)

Fun and original take on the theme.

Interesting mechanics and a catchy theme tune. Good vibes and a fun foundation to build out further.

Thanks for sharing!

Fun!

Pretty interesting mechanics and something different. Great interpretation of the theme. Music and effects are pretty catchy. I found the camera a little tricky at times.

I enjoyed it, well done!

Nice entry.

I like the level/environment and the overall concept. I had some issues with the wheels clipping through the floor and the car getting stuck at times.

A promising start.

Happy Racing!

Nice entry.

I like the level/environment and the overall concept. I had some issues with the wheels clipping through the floor and the car getting stuck at times. A promising start.

Happy Racing!

Fun entry!

Nice & focused experience. Nice to see variation in enemies and attacks. Music & FX add nicely to the experience. I don't play many platformers or Metroidvanias, so I found it a bit disorienting in terms of where to go next. 

Good job on a well-put-together entry!

Glad you enjoyed the drive!

Definitely looking to add a bit more to make the drive more eventful. Kinda trying to find the balance between hitting my original goals & drifting too far into a more traditional racing/arcade experience.

I was chasing a bit of the EuroTruckSim/TrainSim style contemplative vibes but I think there's room to add some stuff in that makes it more engaging without ruining the overall chill vibes.

I like the idea of adding some petrol stations and a fuel mechanic to break up the road, throw in some roundabouts/turn signals and add some actual cars/traffic to the roads.

Also keep coming back to the idea of adding a parcel delivery mechanic as it gives me scope to give redesign the stage(s) and add a bit more character, direction and environmental storytelling to the experience.

Trying out a few new things whilst the ratings are on and then I'll polish up and see how it all comes together.

Thanks for playing and taking time to leave feedback.

Much appreciated!

I think some exaggerated screenshake, and a blink/pulse material would work wonders for hits and damage events! You might even try a freeze frame on impact.

I think Streets of Rage has some really nice feedbacks to study. They get a lot done with a few neat tricks.

Best of luck!

(1 edit)

It was great fun watching you play on twitch, at:

https://www.twitch.tv/etmpetraefa

Enjoyed the feedback, and you made some great suggestions. Plenty of cool ideas, and it's nice to see somebody having fun with the submission.

Thanks for playing!

Great little game.

Reminds me of Escape Velocity!

Feels nicely polished and feature complete for a 10-day game! Pretty juicy gameplay, and it was fun to navigate.

Had fun blasting those asteroids & deploying that shield-tech! I didn't immediately register where the waypoint arrow was on first glance, so I died a few times wondering where I was meant to be heading.

It was easier to spot full screen, but it might work better as a separate UI window, so it's more instantly readable.

You put a lot of effort into your devlogs and videos throughout the week and I wish you luck on your next project.

Thanks for sharing!

Great little game.

Reminds me of Escape Velocity!

Feels nicely polished and feature complete for a 10-day game! Pretty juicy gameplay, and it was fun to navigate.

Had fun blasting those asteroids & deploying that shield-tech!

I didn't immediately register where the waypoint arrow was on first glance, so I died a few times wondering where I was meant to be heading.

It was easier to spot full screen, but it might work better as a separate UI window, so it's more instantly readable.

You put a lot of effort into your devlogs and videos throughout the week and I wish you luck on your next project.

Thanks for sharing!

Hey!

I don't think the volume slider was working, and there was a bit of hitching with the sounds. They sounded a bit distorted when multiple sounds were playing at the same time.

It wasn't present all the time, and I think it was when multiple audio files were being overlapped with one another. It's hard to describe, but it's as if they were chopping in/out with tiny gaps with no audio at all. Only lasted a split second, but it was noticeable!

Didn't stop me having fun, great job!

Fun experience! Enjoyed the physics objects especially. 

Good job hitting the theme and delivering a fun game.

Fun game, cool concept!

Liked the little physics tires  & had fun knocking them all over the place. Always enjoyed games that experiment with scale in interesting ways. Makes exploring familiar places fun.

Would be good to see you take this a bit further and refine the track design a bit!

Thanks for sharing!

Enjoyed exploring the environment and puzzling my way out of trouble. It would be nice to move a bit faster, but it was fun nonetheless. As others have said, the feeling of being a tiny mouse in a massive world is a fun space to play in. 

Good job!

Hey, had fun.

Took me a bit of time to build the book tower, and I struggled to make the jump to get that tasty cheese.

It'd be nice if you could move a little bit faster.

I like the concept and mixture of puzzling/interactive building.

Did well to incorporate the theme of tiny worlds and I always find it fun to explore scaled up environments like these.

Good effort!

Well done!

Great mechanics, good ease-in tutorial. Fun to play.
Accessible but hard to master.

Great job!

Super fun!

Great mechanics, good ease-in tutorial. Fun to play. Accessible but hard to master.

Great job!

Good job!

Reminds me of some of the classic arcade cabinets. It could certainly lead to a heated debate or two if playing locally!

Fun and works as intended, could do with a sprinkle more juice.

Best of luck

Hey, fun concept!

Well put together and fun for a bite-sized experience.

Would be nice to see you juice the impacts and damage events a bit more.

Good job!

Really satisfying gameplay. Approachable and addictive.

Enjoyed it a lot

Good job!

This was a treat!

Really cool core loop. Interesting mechanics. Well designed and fun to conquer.

Great job!

Very unique take on the theme. Interesting mechanics, well-implemented story. 

The story certainly pulls you in, and it's one of those games that leave you with a little bit more of a lasting impression than most.

Great job!

Hey, fun game here.

Cool concept, well put together. Simple but sucks you in. Can tell you've put a lot of effort into the story and characters. Does a great job telling a nice story in a short session.

Interested to see what you work on in future!

Thanks for checking it out!

I really enjoyed your entry as well,

Thanks very much for giving it a go. 

Glad I got the relaxed vibes down, and the art was okay. Working on the custom art and ambience was a key goal for this one. 

I checked out your game and had quite a bit of fun fending off those pesky giants!

Thanks for taking the time to try the game out.

I think I may have gone a tad overboard with those cameras. Oops.

I hope you squeezed a bit of fun in between all those pesky fines!

Hey!

Good job with this one. You did a great job cramming in so much fun and so many features in such a short space of time.  Nailed the theme. Gameplay was fun. Few niggling issues with audio and collisions but you did a great job within the ten day period.

Keep up the good work!

Hey, fun game.

Big fan of the old MicroMachine games and it's nice to play something with those vibes again.

Couple little niggles I noticed when playing:

When you hit an AI Driver, or they Hit You, it feels as if input is completely disabled. Makes it a bit to recover until after the 'crash out'.

Might just be a skill issue!

You did well to get in race cups, multiple courses, ai logic, skid marks, boost pads & other key features in the time allotted.

Would be curious to see where this ends up with a bit more time in the oven.

Good Job!

Fun to play.

Tight concept, well executed. Some of those background sounds were a little overpowering (chickens?)

Solid start and a great entry.

Good job!