Hey,
Thanks for taking the time to give it a go. I appreciate your feedback!
I had a few more 'juicy' elements planned for the mechanics and visuals, but didn't quite hit all the features on my list. Originally, the plan was to have the player model with built-in lights on their suit that change when you equip tools.
Thanks for the feedback regarding some of the issues with the puzzle elements. Once you have the Android keycard, you should be able to access a new area with a different data terminal.
Once you make it to the one-way corridor, the following door requires the blowtorch to open. Sounds like there is a bit of a bug with some of the doors, so I'll look into that!
I agree there is a need for some more urgency and tension to break the 'walking simulator' vibes. I was trying to build from a slow start to a frantic finish, but it looks like I need to refine a few things to make it more engaging from the start.
I will take some time to clean up the player paths and make things a bit juicier.Thanks for playing.
Look forward to checking out your entry.