fly
calippooo
Creator of
Recent community posts
Thanks, I'm glad you liked it!
There was supposed to be a fullscreen CRT shader, and when the pumpkin gets damaged, the screen should have glitched as a visual cue, but I couldn't make the full-screen shaders work on neither the Web Build nor the Windows Build. It just works in the Unity Editor. I tried to fix it for 2 days, but then I just gave up.
I already played and rated your game yesterday. It's a solid game! 😊
It's a very creative and fun game, and I liked the music!
I found it a bit hard to land jumps on the last level because of the camera angle.
Also, in the 2D levels, it was a bit unclear which objects I could jump on and which I couldn't.
Other than these, I think you have a great foundation with the camera changing mechanic. You can easily create many more levels and extend the game. Great work!😊
I wish I had downloaded the Windows build. I learned the hard way that WebGL breaks :(
The game is very addicting and I'm really annoyed with the zombie. He keeps getting in my way, just leave me alone...
I have to clear the goddamn screen. Earn more money, clear more flecks, earn more, clear more.
I also loved the main menu, and the animations. How did you do that? I want to learn as well.
Overall a very solid and fun game!
Thanks for playing and the feedback!
The yellow bar is actually the health bar and the player's light, and it works like a timer. Candles are there to refill it and also act as checkpoints. The light depletes over time, and yes, flaring it speeds up the depletion.
When the bar goes to 0, the player should respawn at the latest checkpoint, but sometimes it just respawns them at their current position. I couldn't figure out why. Sometimes it works, sometimes it doesn't. Maybe a race condition is happening in the code. I'm not sure :(
Bug: The lights of the tools are on player's back. I don't think it's intentional.
The atmosphere is great, but the game needs lots of polish as currently I'm sorry but it feels like a walking simulator.Also, maybe I couldn't find my way but I got stuck on where we get the Android Storage Keycard and need data after that, I couldn't get the data because the door I opened on the first terminal got closed.
An audio cue for player's soul draining could be a great improvement for the player experience (I realized I could have also added that for my game because it's a very similar mechanic), and I think more props, objects, and variety on the map would be a great addition as currently it feels empty and same on everywhere.







