I think it has good potential to be expanded upon with different actions Tom can do. Also very complex levels can be created as well if you develop this game more.
Yeah, we are still thinking which actions it could be. You wouldn't want to damage the exhibits, would you? ;)
We are planning an alerting mechanic if Tom makes too much noise, that it would lure the mummies. I couldn't implement a 3d navigation system in time. I'll look into it after voting ends