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Taztempest

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A member registered May 01, 2023 · View creator page →

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Hi, dear game jammers.

For my first game jam and my first published video game, I was positively surprised by the reception that my submission got.

All the reviews I got were very constructive and encouraging. I felt happy and proud of what I could provide to you.

I saw as well from the comments on other games (I didn't read many, though) that the community is very friendly and willing to give feedback.

So I wanted to say a big thank you to the people who played, rated and commented my game, and globally to all of you.

For the people who were expecting a little more, I'll say that I'll continue working on my game, as another project (to keep my very first published game as is), and I'll try to bring most of the updates that I planned and that you gave me :

  • full on-screen controls to play on mobile devices (I had some nearly usable ones, but I got no time to adjust them),
  • better and more comprehensive SFX and ambient sounds / music,
  • at least one more playable character (some guessed right),
  • a larger but still tiny world with more challenge and more items.

I hope to meet you again in comments or during a future jam.

Take care, everyone !

Hi Gabe!

Thank you for your review! 

Actually, the ending is not that sad because the "person" the robot meets is still moving. I had some ideas to go further in the story, but with 10 days and little time within, I could not develop. I'll do so if (when) I jump back on it later. 

Thank you veey much for your comment, Tim !  

Hi Nicolaas.

Thank you very much for your review! I really appreciate you liked it! 

The game here is indeed very short, due to the time restriction and my main life (as for many other jammers) . But if I jump back on it (under another project, I'll keep this game jam one frozen), I'll definitely add more challenges involving each robot's capabilities while developing the story.

I wanted to add more texts when the robot picks the spring or the battery up, but I didn't use the best way to display text, I need to revamp it to allow for more hints and dialogs.

Thanks again. 

THIS IS TOO CUTE !!!

I also used creations from my kids in my game, but you made a real team work.

The game runs smoothly and is accurate, and the design is lovely. All hand-drawn elements work as game elements.

The music is too loud, though, it partially covers your daughter's voice.

That's a delightful submission. Thank you !

This is actually good to have kept the partial translation, it proves you worked on it, even if it's not finalized.

Concerning the movements (I'm talking about the walking speed, not the mouse speed), they're fast in both levels. They're faster than what we have in FPS like Unreal Tournament (the 1998 one) or Xonotic. I think that running this fast should be kept right after being shrunk until we enter the second level (to emphasize the escape).

Too bad your game is not finalized, it's a nice submission ; but timing is really tough.

The detection system works nice and makes me think of MGS. The soldiers should be alerted directly when we run in front of them.

The environment itself works, but the soldiers' sprites are too big. I'm sure there are better sprite sets whose resolution matches the rest better. And a random dungeon music would have helped getting more into the ambience.

A nice and simple point-and-click game in an everyday-life dungeon. That's an original interpretation of a tiny world : adventure can happen home and last hours. And the story relates so much...

Abby's manga style and the apartment's realistic style don't blend in well. It's probably due to the assets, maybe another set would have been better (but are there any ?).

It seems to be your first submission. That's good work. Well done !This is a good start point for a longer story, with meeting with friends, preparing food, or other stuff, always with the key that can be lost.

Thanks for the Linux build, by the way, not everyone thinks about it. ;)

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This is cute ! Easy to play, peaceful and not meaning any harm, I'll definitely make my kids try it.

The goal is crystal clear. This is a really good point. You made this brown rabbit pop out to invite the player to speak with it, this start point works perfectly.

The main character moves a little too fast ; you could compare it with Zelda A Link to the Past on the SNES (I'm not particularly young ;) ).

The overworld music is nice but maybe a little sad. Not the best choice but it's pleasant to listen to, I'm still listening to it while writing this review.

On the contrary, the victory fanfare is too 8-bit and doesn't work well with the HD music.

The theme is not really followed : I don't feel anything tiny here. The human-sizes rabbits, maybe ?

Since it's your first game jam, like for me, I'll say it's a very good start. The world is well built, the goal is clear. You used good mechanics that you'll be able to apply to more complex adventure games.

Keep up the good work !

A text-based game ? That's a risky bet. I remember Radical Dreamer, the sequel to Chrono Trigger that eventually inspired Chrono Cross ; not the most comfortable game to play.

It's good to have warned about the content before the start of the game. The introduction is indeed very hard.

Exploring tiny interior worlds of memories and feelings is an original way to follow the theme. The story is well written, but there's a lot to read for non-native English speakers. On the other hand, I was about to say that more pictures would add value, but no, it's better to let the player-reader imagine for oneself.

And the music and the ambient sounds are here to help the reader to imagine. They're light, setting the mood of each location. Good job on this.

It's not the most fun game to play, but there's an audience for this kind of games.

The presentation is accurate and looks very professional.

Everything is consistent, the game really happens in a cartoony gold mine, which is funny, and the SFX are well chosen ; I like the sound of the wind when the coaster is falling. But I didn't hear the music... I think it's supposed to start when we click at the beginning. Am I having a bug ?

The gameplay is minimalist, only one button is necessary (it could even be played on a phone, I didn't try). This makes the game instantly accessible.

Your game is a fun one. I may come back every now and then to take a ride down the mine. ;)

The biggest problem is : you're absolutely not in the theme. There's nothing tiny here. I don't really see how to fix this. But maybe it's not the purpose of this submission.

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Technically, this is interesting. The way the "web cords" (I don't know how they're called) behave when they're cut is something that could apply to other things like bridges or curtains.

But I didn't understand what to do at the beginning. I thought I had to go past the spider in the first scene, but I kept on dying, do I didn't really know what to do. A dialogue box when the "bug" is saved (I mistook it with a baby spider, so I tried to cut it) would have helped : "Thanks for having saved me. Please take me out of here !" The spider could also follow the player when the bug is freed.

Your submission is good as a technical demo, but not as a game. But I'm sure you'll be able to implement this in a later project.

EDIT : I understand this is your first jam, as for me. This is a lot of work and you tried to focus on making the technical things run correctly. Do keep in mind what you learnt, it will be useful in the future, I'm sure of it.

Thanks for the Windows build. It runs perfectly under Linux with Wine.

I truly liked the ambience. The tranquil forest with birds singing, then this tiny village with a Hobbit-like music and these strange but relaxing colours. And a giant banana ! :D Theme 100% respected ! (watch out, its texture has a watermark)

It's a little too bad that the assets were not animated, but it's a whole different kind of business.

Too bad as well that the multiple languages is limited to the main screen and the settings. Still, this is a good start.

2 things I didn't really like :

- the player moves very very fast ! Like he's running the 100 meters final at the Olympics. I would not wander this fast in the woods. It removes some of the fun.

- the ground's semi-realistic texture doesn't blend well with the assets' hand-painted textures. It's more disturbing in the first scene ; it's OK in the village and its unrealistic colours.

That's a good game. There's room for more adventure !

PS : DJ Square L is funny ! :D

Hi, Duendue.

Thanks a lot for your comment. I appreciate that you had fun making my daughter's robot take-off !

Since you were the first to rate me, you are the one I'll rate first. ;)

You game is very interesting. For me the theme is respected, having this gigantic astronaut trying to save tiny towns on a tiny planet. I like pixel-art, I had a NES in my hands, so I like it

The controls are simple yet hard to use, because when we are upside down, the movements are backwards ! I ended up jetpacking all the time because it seemed faster. Maybe a fuel gauge that would allow to take off only when it's full would prevent this and add more challenge (it's already challenging). Still, the asteroids have a high tendency to spawn on the other side of the planet and to fall very fast, which is frustrating when 2 cities are erased without any chance of salvation.

The sounds blend in very good. They're not too many and well chosen. I was upset when I stomped on the first city, hearing the shouts of the poor citizens. :( A small alarm sound when an asteroid is about to land would not have hurt, IMHO.

The music ... is ... great ! Spatial and with a sense of danger. Really good choice ! Did you get it somewhere or did you compose it yourself ? I love it, I'm ready to listen to it much longer.

Thanks for the game session. See you on the next jam !

Hi Shawn.

Thanks a lot for your review ! You're very motivating !

I wanted this cartoony spring sound for jumping, but maybe it's too long ; just BOING instead of BOI-OI-OI-ONG ?

I did enjoy making this game :) , and I'm more than happy to see all of you appreciate it ! :))

Hi Galkster.

Thank you so much !

Indeed, if I continue on this game, the second robot will be playable.

I noticed the issue with the particles and the instant change of direction, but I didn't have time enough to fix that. I'll definitely do so in a future version.

Good luck on the jam !

Hi Mr. Fork. ;)

Thank you so much for your comment !

Making a game alone is definitely a hard thing, but I learned a lot on everything.

Initially, even the dash was faster than it is, but I slowed it down mainly because the robot took off ! Maybe I'll implement power ups if I make a bigger game out of it.

Hi Beebster.

Thank you so much for your kind words !

Yeah, Godot is really great for 3D. The engine's settings are lower for the web-based build on purpose in Godot, this is why I attached a Windows build and a Linux build (and also because I prefer playing out of the browser, but it's my personal preference).

Hi Lover of Toad.

Thanks a lot for your comment ! I appreciate that you liked how the game looks and feels like.

My daughter will be happy to know how you received the robot : it's hers. :)

Hi Tezzy.

Thank you so much for your comment ! (my very first one as well :) )

You're right that going back down is quite long, even by dashing. I intentionally blocked the possibility to jump down the cliff to avoid coding difficulties (time was of the essence), but it would have been so satisfying. I'll keep it in mind if I jump back on this project.