Hey, you managed to make Grant and Jenna play your game live, congratulations ! Good that you could solve the collisions on time.
I'll give another try before the end of the week. I'll post a new comment directly on the game's page.
Hello.
As a rookie (3 jam games is not much), I don't pretend being able to compare myself with experienced devs, artists or musicians. So ranking comes second.
What I consider most is the comments. They tell me how the game was received, what went right, what went wrong, what to improve. And I'm even happier when the comments are nice and constructive. Funny ones are great as well. 😊
The ranking sure is interesting. It gives a quick overview of how the game was on each category. We are not rewarded by rank in this jam, so I do take the rank into account, but not too much.
What I'm more worried about is to be compared to games more or less heavily developed with AI. They will probably look nicer (except slops), they will probably run better (if the code is reviewed), they will definitely draw more attention. I don't feel we play with the same rules.
Hello everyone.
I just wanted to thank all the people who were kind and curious enough to play my game. I'm so happy about the reception you gave to it and the feedback you sent.
I really feel encouraged to improve it and I hope I will be able to do so in a not-too-far future.
Globally, I'd also like to thank the community here to be kind and supportive.
Stay connected if you want. No strings attached. ;-) Aside from these jam projects, I may come back with something largely different and much bigger when I'm ready to show it to the world.
Play with you next time !
Thanks for having played.
The train starts as soon as you lay the first piece. This adds a little stress. Maybe the train goes a little fast ; my daughter struggled at the beginning but not very long, so I've let it this way for the experts out here. ;-)
The collisions are the biggest issue I had, and I couldn't find any satisfying solution. I'll definitely work on this for a future update.
Wow ! That game is really original and surprisingly catchy !
I love the details, the howl of the ... "goélans" ... I don't know their name in English or in German. The noises and the warning sounds made by the carrier. The port itself. I really feel like I'm there. Do you work in such an environment or do you live near one, to have included so many things ?
The commands are numerous and intimidating (and detailed). I had to note them down somewhere. I got nearly stuck over a container but I managed to escape.
You should add collisions (or boundaries) on the outside of the platform. I managed to drive out of it, into the sea and then down into the abyss. ;-)
I quickly tried to the Linux version, it works very well.
Ich hatte viel Spaß. Danke !
EDIT : I forgot : the clouds are very dark, you could make them lighter.
Nice and cute game with lovely graphics.
It would be better to play only with the mouse and move the screen by moving the mouse to the edges or by middle-click-dragging, rather than using keys. I tried the controller for that, but there's no dead zone, and it's useless anyway.
The music is well written and very well played, but it is more relaxing than dynamic. It would better match a game with a slower pace, or be used only for quiet moments like the title screen or the preparation.
Pleasing to play anyway.
Danke für deinen Kommentar. ;-)
It's written in the introduction text in the game that the tiles can be placed back to stock and moved again to the mat. True that there's a loty of text on this screen, I should have been more visual.
As I said in the game's description, I had difficulties with collisions, this is why you could go through the station or trees. I'll solve this in a future version.
Thanks for playing.
Challenging game. I tried 3 times and I died 3 times at level 3 or 4. There are a lot of enemies ans the power-ups don't come quick enough to stand longer (I speak for me).
I'm using Firefox under Linux and I had zero issues. Games made with Godot are the ones working best for me (Unreal Engine being the worst).
I like the music you chose, really blending, not aggressive, not stressing, just active and inviting. The sound effects are monotonous but well chosen nonetheless.
I've seen you used AI for a lot of things in your game. Sure it speeds up the process and it helped you produce such a complete game in such a short time. It also depends on where you are (or you want to be) most comfortable with. I hope you'll rely less on these tools next time and produce more yourself.
J'ai bien aimé ton jeu. Merci.
A simple and well-done flow game that gets more stressful the more shops there are.
At first I didn't understand that I needed to buy lorries to make the deliveries ; I thought they would come automatically with the roads. This deserves better explanations.
Only one sound effect throughout the game, from the title screen to the shops spawning, it becomes quickly annoying. There's no audio warning when a shop becomes upset or angry. In addition, when a new shop spawns, it should be more visible (visual effect, arrow ...).
Now, seeing that you used AI for graphics (this was obvious) and code, I'm wondering to extensively you used it, and how much core knowledge you learned from this that you will be able to reuse later.
This. Is. So. Sad !
Man, I had thrills when I finished your game ! More than a connection, it's a special boundary you're talking about. It will speak to anyone having kids, and maybe to kids as well (though I would not recommend it to kids due to the story).
Gamewise, the graphics are neat. Did you draw them in advance, or specifically for the jam ? If the latter, congratulations, everything is well drawn and built knowing the time limitation.
I just don't like the sound effects. Personal opinion.
I would have liked to play with a controller, it would have been more comfortable.
Thanks for the touching story.
:-D :-D :-D
Oops ... Ladies and gentlemen, we arrived at our destination station a little higher than expected. Please watch your step when getting off the train.
I'm a little ashamed because the picture you chose was taken in my country ... More than a century ago, but still ...
I really need to work on these collisions. When they work, it will be impossible to place the last rail like you did.
Strange sense of connection. I think that having a dark voice, punch lines and a big gun doesn't make someone irresistible. Right, Duke ? ;-)
Your game is quite pleasing to play. The music works fine and the sound effects are really well chosen. I like the fact to move in one direction and aim in another direction with animations blending together. I need to be able to do that for future use.
Big problem, the enemies are snipers. They can see and hit from outside of the screen, this is highly punishing. They could have a shorter field of view.
Now the real question : I slayed pervert aliens who abduct women without their consent, I managed to get away from a station on the moon with some women in bikini because the other ones have no sense of survival, but WHERE'S MY WIFE ? :'D
Sorry, but I cannot start your game, I get the following error message :
uncaught exception: abort(). Build with -s ASSERTIONS=1 for more info.
Maybe because I'm in Firefox under Linux. But it's not the first game of a jam written with Unreal Engine that doesn't want to start. It's the first one compiled for the web that I notice, though.
I didn't rate it, of course. I don't want to drag your game down for that.
I didn't really like your game, very sorry.
The challenges are pretty hard. 2 challenges that I could beat quite easily, another one that I understood thanks to a screenshot, and one that was really hard because the enemy is nearly invisible. Maybe this one renders differently in the editor or as a desktop export (which I prefer to provide just in case ; I know people prefer web builds, but I have some bugs that I'd like to fix).
There are no invincibility frames, so I get game-overed by being hit twice in a row.
I just gave up after that. I found this frustrating.
Snake meets bullet hell. And it can be catching.
The blend between both concepts works well. Luckily it's more permissive than the real Snake, as self-biting and contact with the enemy ships doesn't game-over.
I liked the synthwave music. I do like synthwave music to start with, and it just fits so well with space and anything coming from the 1980s. And I discovered this jsfxr site, I'll give it a shot someday.
I could run your Windows build flawlessly under Linux and Wine. I was only missing a button to leave the game. I instinctively grabbed my controller when I heard it vibrating, but I ended up playing with Left and Right on my keyboard like with the real Snake.
Are you saving the scores somewhere ? The game communicated with some server ... And I found my high score !
Man, this one is complicated. The text is not too hard to understand for a non-native English speaker, but putting everything together in the time limit is a challenge. And I kinda liked it.
The artwork is clean and pleasant to watch. I like the parallax effect on the title screen, it's a tiny detail that makes a difference.
I'll try your game again later someday !
Sorry but I cannot start your game. I get an error message talking about the file D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Device.cpp taht cannot exist on my computer : I'm using Linux with Wine.
It's not the only game made in Unreal Engine that I cannot start this year, but it's the first time I see this error.
That's too bad ; I kinda like the screenshots, you altered the colors of the assets interestingly. But I will probably never see this game in action.
I will say though that I don't like the logo. Not only because it's AI-powered, but also because it doesn't really tell me what the game is about, and its colors are not aligned with the game's colors.
I didn't rate it. I won't give a bad note to a game I couldn't try.