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Too bad your game is not finalized, it's a nice submission ; but timing is really tough.

The detection system works nice and makes me think of MGS. The soldiers should be alerted directly when we run in front of them.

The environment itself works, but the soldiers' sprites are too big. I'm sure there are better sprite sets whose resolution matches the rest better. And a random dungeon music would have helped getting more into the ambience.

Yes, good point that they should alert faster when closer to them in their vision. I’ve been able to play Dishonored 2 and they way they handle it is pretty nice. Although the top down view like this is totally like MGS.

My method for tracking what to do wasn’t very cohesive for me this time, somehow I forgot about sound and never got back to the game to add anything when I did remember.