Nice work. The stealth concept is solid and the art style works well. The lighting and shadows add a lot to the atmosphere. I think the detection system could more responsive and punishing. Maybe some audio cues or clearer visuals when you're about to be spotted too. Solid start, hope you keep developing it further :) good job
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Mini Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #285 | 3.500 | 3.500 |
Theme | #343 | 3.167 | 3.167 |
Mechanics | #425 | 2.722 | 2.722 |
Overall | #467 | 2.833 | 2.833 |
Story | #499 | 1.889 | 1.889 |
Fun | #508 | 2.611 | 2.611 |
Music | #748 | 1.389 | 1.389 |
Sound | #771 | 1.333 | 1.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Anokolisa - Pixel Crawler - Castle Environment | Snowhex - DG Asha Character | Miziziziz Vision Manager | Snoblin Prototype NPC
Comments
Thanks for checking it out! I definitely want to focus on improving the one mechanic still, I think stealth games that build up tension through the detection and “just getting by” make them a ton of fun, but it’s harder than I expected! Thanks for the encouragement, it definitely helps me with continuing it.
Too bad your game is not finalized, it's a nice submission ; but timing is really tough.
The detection system works nice and makes me think of MGS. The soldiers should be alerted directly when we run in front of them.
The environment itself works, but the soldiers' sprites are too big. I'm sure there are better sprite sets whose resolution matches the rest better. And a random dungeon music would have helped getting more into the ambience.
Yes, good point that they should alert faster when closer to them in their vision. I’ve been able to play Dishonored 2 and they way they handle it is pretty nice. Although the top down view like this is totally like MGS.
My method for tracking what to do wasn’t very cohesive for me this time, somehow I forgot about sound and never got back to the game to add anything when I did remember.
Great job on this. It ran quite well except if you were caught nothing happen. Did run smooth
the level designs were nice! i understand its not where you probably want it to be, but starting and submitting anything is still progress! congrats on the submission!
I love this concept and would 100% play this again/more if continued after the Jam, some more levels, fixed detection/capture mechanics and some kind of story would be amazing, but overall this was super fun and looks great, good job :)
The art is great! Well-smoothed assets! My biggest thing is to add some story for this, and maybe share how long it takes to be spotted. I ran through it on my first try, walking past the guards without worry, but I did like the gameplay loop itself! I think if you address those 2 things and add more levels. Puzzles, you would be golden!!
Thank you for the constructive feedback! I totally agree with adding some story, I had one in mind as I was building it but never got started on how to present it into the game besides my art direction. I really appreciate you mentioning the fact in your experience, I have a bar on them and a sort of “getting detected” pointer on the player that is used for showing detection. I think I needed more clarity with it, and I think sound would help a lot there. I would really like the visual design to be strong enough though, and then sound just really adds to it.
When you mention puzzles, are you thinking of the typical challenge in stealth games with trying to plan how to get through a level with movement and abilities? Or are you thinking of a more defined puzzle that has only one solution, like in a Legend of Zelda dungeon?
Cool game, the aesthetics has a great vibe! The lights and shadows does a lot for the game feel. Even though you said you ran out of time, I think what you have here is a good foundation going forwards :-D
The pixel art is great. I like the design of the mage - very clear at such a small size. The shadow effects is great too. What would you add if you had more time?
Thank you for taking the time to ask! I actually had a lot in mind. Some story was in my mind as I was building it and thinking of the levels. The stealth and detection mechanics need’s tuning and a few more features. If I had more time I think getting the narrative into it would have been fun, I have never done any narrative work before either though.
Beautiful game! Stealth play is fun and visuals are really nice. Keep it up!
Looking good its neat seeing some mechanics you were experimenting with, visualy looked good too :)
Really cool idea you have here. I think you can really do a lot with this, if you so choose to build this into a fuller game. Missing a cardboard box (don't know if you'll get that reference/joke) :P.
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