I like idea you made for this game. Being the mechanic who has to file the report to what the damage is for the mech. I like the use of the flashlight and all. Clever idea you made here :)
wolfer122
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Interesting game you have here. Started to give me a feel of the classic goldeneye n64 game. I like the robot models. I do have a few things to point out but you might have all been aware of it so want to give my feedback. I feel it help if there was some kind of indication that the bullets were hitting the robots like a sound or effect to show it. Plus maybe an indication that you were taking damage from the robots, i know there a health bar but no indication you were taking damage. Another thing is when we kill the robots, they would move over an inch and then fall over so it kinda made things a bit odd when it happen. Just wanted to give my critique to help out. Quite a game you have here
Great art and gameplay this game had. One thing I feel would be to give some indication what the turret prices are worth. It got confusing for me. I did notice at times some weapon would fire but not be aiming at the right direction and if any orb damage hit the base, it would stay there so just wanted to point out those issue. Still interesting tower defense game you all made here.
it doesn't have collision as in block. it just seem to appear when i was walking on the level normally. This was in the fixed version. It does disappear when i move away just at that one location it appears but then disappear when you move away. just was strange. Anyway, just thought i give a friendly heads up on it. I didn't run into any other issues. That all :)
Wow this amazing. You had a story to it, some great UI, great gameplay and all. This is awesome. You all did an awesome job on this. I like the art design you went with for all this. And like the design of wolf. One thing i notice is when i was playing this happen where i saw this pixel line appear near the beginning, just wanted to point this out but this great.
I was very impressive with this game. Love the visual and the gameplay for it. Felt like a well polish game and has potential if worked on more. My only critique is while i know there was a dash mode, i felt the mech walk too slow, i know he should be on the slow side but i feel like he could go just a bit faster with walk like 1% or 2. that all i can say. Awesome job on all this.
I like the idea you had and the models that were used for the game. Also fun how you collect to build up more weapons. The game had some lag issues so slow down at times and i feel just a bit of gravity would have help with the mech move so it didn't move so crazy like but still great game you had here.
Interesting card game. However while i'm sure the rules were simple i kept getting confused probably because why you had an icon to show us the element but the element for each titan was written instead of having their same symbol on them. So bit confused by that but you definitely have something going on here.
Interesting idea with a humming bird having to stop at flower to continue to go. It ran well just a few things that you might be aware of but like to point out. One there was no collission so had it where you go fly under the ground and see it so just wanted to point that out. Next for some reason at times the tree would change design when real close. i know how environment can change as you get closer but it just seem to happen a lot and it would throw things off. Still great job with this.
Very interesting game. At first you think all is well and then poof the arrow start to mess and you don't know when one you take your eyes off another might crash or change course. Very interesting idea. Didn't get far but i can definetly see hard mode being if they go faster. It also ran very well.
wow you all made an interesting game. It felt like a real rpg game. I enjoy the map layout you did and the way you set up the enemies. I also enjoy the twist how you use qte to help out with attack and defense. Reminds me of games like sea of stars and lost odysses. Plus great story and all. You all really did something awesome here :)
Very interesting game. I like the art design you went with it and how the game work. The thing is I felt it was too hard for me once i reach level 2. I couldn't figure out how you were suppose to get past some of those black holes. Were you suppose to boost close to them or some other way. Still i did like the idea of timing your rocket right with the spin and then sending it off to each planet while avoiding the asteroids and all. Very interesting job.
So I like the concept you did for the game and I enjoy the artstyle you had for the game. Really like the castle design and the enemies. Plus I like the mini character you could use. Few issues was while it was cool the castle could transform it couldn't transform back so made it where I was unable to transform back. It still had it where I could deploy bots. Also it seem I was only able to deploy one of them but the rest weren't working. Also game doesn't end when boss is defeated. Still great approach and idea you had here and I like the art you did for this game. :)








