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A jam submission

Tiny FactoryView game page

Keep the Chaos Under Control!
Submitted by Muhtashim Fuad — 18 minutes, 23 seconds before the deadline
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Tiny Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#1043.5003.500
Music#1273.5713.571
Mechanics#1713.3573.357
Overall#2133.5003.500
Aesthetics#2333.6433.643
Fun#2893.2143.214
Theme#4272.9292.929
Story#4312.0002.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Background Music "Christmas synths" downloaded from OpenGameArt (https://opengameart.org/content/happy-synths-loop-with-slight-christmas-feeling)

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Comments

Submitted

That’s an addicting game! After looking at all those arrows for several minutes and going cross-eyed, your eyes start blurring the boxes pop out at you as if they’re floating in 3d. Like one of those stereograms that were so popular in the 1990’s.

Do the boxes start spawning faster at some point? That would REALLY make things more hectic!

Submitted

It's quite a challenging game for the brain, especially when the box is about to reach its destination and the direction of movement changes, but overall it's a fun game.

Submitted

This is a really clever design for a puzzle game. My only comment would be to have the first tile outside of the each entry conveyer belt be invuln from turning. Because I would get blocked out of my control which degrades the fun of the game for me. Otherwise great game, good job! 

Submitted

Very interesting game. At first you think all is well and then poof the arrow start to mess and you don't know when one you take your eyes off another might crash or change course. Very interesting idea. Didn't get far but i can definetly see hard mode being if they go faster.  It also ran very well.

Submitted

Your design and layout is cool.  I ran into a few situations that I don't think were intended.  One of the arrows started pointing on a diagonal and sent the product off the screen in a diagonal direction.  Both input conveyors were blocked.  I think the arrow immediately in front of the conveyor got turned downward and I couldn't recover.  Great start though.  With some more features, this could be quite a game!

Developer

Thank you so much for feedback and pointing it out. I am currently working on some bugs and your feedback is very helpful.

Submitted(+1)

I like how you have different product sprites.  

Developer

Thank you for playing and providing feedback.

Submitted(+1)

Nice idea and solid mechanics

Developer

Thank you for your feedback. Glad that you enjoyed it!

Submitted(+1)

It's a great idea, the only thing I think it was missing was a difficulty curve because I never felt really in danger.

Developer

Thank you for the feedback. I agree that the difficulty curve needs some work. I am currently working on it. I am currently working on ramping up the challenge to keep things intense.

Submitted(+1)

Nice idea! I'd love to see more variety in the gameplay (maybe a slight speed-up over time), but the overall implementation is solid. Thank you for sharing!

Developer

Thanks! Glad you like the idea! Really appreciate the feedback!

Submitted(+1)

This is a really interesting concept, well done!

After playing it a couple of times, it does seem to settle quickly into a single strategy - keep the two lanes pointing straight up at all times.   Thinking through some possible solutions:

1) Offset the input and output lanes so it's not just a straight line.

2) Add some blocked spaces into the grid of belts so there are obstacles that need to be navigated around.

3) Freeze the belts for a couple of seconds after changing them so that the player has to react to the change

4) Enable more input lanes as the game goes on, ramping up the difficulty.

Really minor, but having the randomization aspect always move a UP to a LEFT means that I can consistently triple click to fix it to UP.  Randomizing how rotated a belt gets would force more thinking.

I'd love to see how this turns out with a little more time :)

Developer

Thanks so much for the detailed feedback! Really appreciate you taking the time to play it more than once and think through improvements. Really excited to tinker with these ideas and see how they change the flow.

Submitted

I played and got over 70 boxes through the conveyor belts (clearing the few blocked ones I had) but it eventually went "game over" and told me I had failed to deliver any products. Maybe I was doing something wrong?

It's a fun concept and I think you should expand this by adding more input belts as you clear more packages.

Great effort!

Developer(+1)

Thanks for the feedback! Adding more input belts sounds like a cool idea—I’ll keep that in mind if I expand the game further. Glad you enjoyed the concept despite the hiccup!