Thanks so much for playing and the positive feedback! We're glad you enjoy it ^.^
Audhumbla
Creator of
Recent community posts
Yeah, I think it's html5/webgl builds but not necessarily the build. I think it's the browser? I use opera gx most and it pops up asking me if I want to allow mouse capture (on every capture mouse game), and same as when you press esc its the browser is what releases the cursor - thus p to pause on web. I'm not sure whats the best way to handle this in future is but I'll have to figure it out!
Ohhhh, esc was what I was trying to find. I just didn't think of it because a lot of browser games you can't use esc as the browser loses focus with it. In this case it did work -> To which in future I'd suggest just having permanent text "esc to skip". I've never heard of LDtk but I can understand the priority of diving into new territory xD haha. But keep up the awesome work! ^.^
This reminded me of the password game. The presentation of this was interesting/different. I did find it annoying typing twice because it's kinda boring/arbitrary difficulty, it was fun finding a password or flow to make them easier. I see the typing twice is a conscious decision, so this is more about my experience/preference more than changing it. I believe you accomplished what you set out too and otherwise it plays as expected so good job! Congrats on getting it submitted :)
The game was awesome, can tell a lot of work was put into it. I love the 3D assets turned into the 2D pixel art style and the pixel aesthetic overall! My only (small) feedback is I wish I couldve skipped the credits (i couldnt figure out how) because I clicked credits on the main menu and regretted it when I couldnt skip/back out xD. I couldve refreshed the page but sitting through them before playing was the experience I had. Also a small critique given how great the visual aesthetic was everywhere else I found the battery room to be super flat/slightly jarring in the art style - like if you look at the portal room vs it in your screenshots it misses the same charm. In saying that I dont even know how you got the detail everywhere else and for one person this is impressive! Great job on the game ^.^
Thanks for playing and the awesome feedback! That's awesome you ran it on linux, I didn't think about running a windows build on linux xD. Godot can export linux builds but I can't test it so left them out. And yeah, I really wanted animations but this was my partners first time going near 3D assets/game dev at all (her second game in general) so figuring out animating on top wouldve been too much of a stretch for the jam ^.^
Yeah, by the time we solidified the dialogue + game text we didn't have a lot of time to setup the translations. In some ways mightve been better not to have it but left it so we can look at it later.
With the movement is this when big, small or both?
I enjoy the concept and general vibe your game is presenting. a lot! At the start I was having a lot of fun choosing/ My main issue is I started to lose the initial enthusiasm when I got the same dialogue prompts so many times with no progression. Theres only so many times I can decline a bribe xD haha. Especially because I didnt fully side with a single person. I think it wouldve made this game top tier if it wasn't based around siding with one person but weighted so there was combos (eg community+science, science+business). In saying that, awesome job creating a game!! :D
Hello there! ;P haha. I enjoyed the art style, the various customers and the initial vibe of the game was great. I got a score of 44. There is some strategy to it such as being able to use one ingredient if it meets two criteria (it seems which I like). My only cretique is that it got really repetitive quickly (for me) especially with the gameplay style, from the voicelines to the orders. Overall it's a good game though! Congrats on the submission ^.^
I really enjoyed the aesthetic of this game, the main menu into the game. I did have an issue where the very last ram bit disappeared so I couldnt finish the game (I thinkI kicked it in the process of picking up the second and it went through the wall). I could also see this expanding into a game similar to overcooked where players move these bits around! Nice job ^.^
Like others have stated, fullscreen doesn't work as it doesn't allow clicking. I was about to call it until I saw the comments stating it works smaller. I ended up winning once I could click! The concept is interest and cool. I like how you can tell them to go anywhere really. Congrats on the submission, it was fun ^.^
The art style of this was really nice and the intro was cool. I feel my experience of the gameplay wasn't standard though, first play through I beat two small green viruses and nothing else happened. nothing spawned but I was able to move around but had to refresh browser to reset. Second play through the same small viruses spawned and two big ones. Beat those and won, is this the expected gameplay?
Either way, good job on getting something submitted ^.^
I really enjoyed the atmosphere, story and vibe you created for your game. I liked going back to the room with the keys changing spot, although I was a little unsure if I fully completed it because there was no 5th key but I got to the fragment text?
Also, I wouldve liked a little more involvement for the puzzles/paintings themselves as it was the bigger primary recurring puzzle mechanic (and I like puzzles). Overall it was an awesome experience though, great job ^.^


