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Audhumbla

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A member registered Apr 29, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much for playing and the positive feedback! We're glad you enjoy it ^.^ 

Glad to hear you had a fun experience. I'm not entirely sure what you mean by the camera movement? For me if I dont move my mouse the camera doesn't move, is that what you're saying? Thanks for playing our game!

Yeah, I think it's html5/webgl builds but not necessarily the build. I think it's the browser?  I use opera gx most and it pops up asking me if I want to allow mouse capture (on every capture mouse game), and same as when you press esc its the browser is what releases the cursor - thus p to pause on web. I'm not sure whats the best way to handle this in future is but I'll have to figure it out! 

Ohhhh, esc was what I was trying to find. I just didn't think of it because a lot of browser games you can't use esc as the browser loses focus with it. In this case it did work -> To which in future I'd suggest just having permanent text "esc to skip". I've never heard of LDtk but I can understand the priority of diving into new territory xD haha. But keep up the awesome work! ^.^ 

This reminded me of the password game. The presentation of this was interesting/different. I did find it annoying typing twice because it's kinda boring/arbitrary difficulty, it was fun finding a password or flow to make them easier. I see the typing twice is a conscious decision, so this is more about my experience/preference more than changing it. I believe you accomplished what you set out too and otherwise it plays as expected so good job! Congrats on getting it submitted :) 

This is a really clever design for a puzzle game. My only comment would be to have the first tile outside of the each entry conveyer belt be invuln from turning. Because I would get blocked out of my control which degrades the fun of the game for me. Otherwise great game, good job! 

This is a cute idle game, congrats on getting something submitted ^.^ 

The puzzles are genius and the aesthetic + audio is such a vibe! I got to lv 14 but I'll probably come back after the jam to finish all 66. Loved it :D 

The game was awesome, can tell a lot of work was put into it. I love the 3D assets turned into the 2D pixel art style and the pixel aesthetic overall! My only (small) feedback is I wish I couldve skipped the credits (i couldnt figure out how) because I clicked credits on the main menu and regretted it when I couldnt skip/back out  xD. I couldve refreshed the page but sitting through them before playing was the experience I had. Also a small critique given how great the visual aesthetic was everywhere else I found the battery room to be super flat/slightly jarring in the art style - like if you look at the portal room vs it in your screenshots it misses the same charm. In saying that I dont even know how you got the detail everywhere else and for one person this is impressive! Great job on the game ^.^ 

To echo others comments having a preview of placement would be really nice. I also was really hoping I could put a canvas on the aisel but doesn't seem to be so haha. I definitely see the vision and the cozy vibes are always nice! Great job on the submission ^.^ 

Nice game! . At first I thought I was going to lose as it's hard to generate resources for more ant defenders. But pulled through and I was victorious woo. Expanding this game to have upgrades and more attack styles would be awesome!! Congrats on the submission ^.^

I will have a look at both I think and tweak them to be slower. In testing it felt really slow to walk and we probably went too far in the other direction.  Slowing it down and adding a sprint should make it feel a lot better. Thanks again for the feedback ^.^

Thanks for playing and the awesome feedback! That's awesome you ran it on linux, I didn't think about running a windows build on linux xD. Godot can export linux builds but I can't test it so left them out. And yeah, I really wanted animations but this was my partners first time going near 3D assets/game dev at all (her second game in general) so figuring out animating on top wouldve been too much of a stretch for the jam ^.^

Yeah, by the time we solidified the dialogue + game text we didn't have a lot of time to setup the translations. In some ways mightve been better not to have it but left it so we can look at it later. 

With the movement is this when big, small or both?   

The purple stuff sure can lead to some whacky things to the unsuspecting ;P haha thanks for playing ^.^ 

Congrats on making your game! I enjoyed being an ant ^.^. I agree with the comments about making a sprint button, especially to avoid being squashed. And there is plenty of potential to expand it which is cool. Good job! 

Also, future development idea would be cool to see the city change based on the dialogue during the convos :D. A real potential I feel!

I enjoy the concept and general vibe your game is presenting. a lot! At the start I was having a lot of fun choosing/ My main issue is  I started to lose the initial enthusiasm when I got the same dialogue prompts so many times with no progression. Theres only so many times I can decline a bribe xD haha. Especially because I didnt fully side with a single person. I think it wouldve made this game top tier if it wasn't based around siding with one person but weighted so there was combos (eg community+science, science+business). In saying that, awesome job creating a game!! :D 

Always the way with game jams ^.^ you've done well regardless! 

Nice game! I enjoyed the experience overall. My main feedback point is collecting wood felt incredibly slow. I had one cabbage plant out farming 6+ wood workers by quite a lot. Otherwise good job ^.^

This is cute and simple yet rather challenging. I could never get the last one xD. Great job!

Thanks for playing our game and your feedback, interesting about the motion sickness, hope you're ok! With the movement is it camera (mouse sensitivity) or wasd movement? And was it when you were big, small or both? 

Glad to hear you enjoyed the characters and had fun! Thanks for playing our game ^.^

Thanks for playing and the great feedback! And we're happy to hear you had fun ^.^  With the player movement is it camera movement (mouse sensitivity) or the movement with wasd? Also if it's wasd - is it when big, small or both?

I loved the aesthetic and concept of this game! My only negative was the camera was turning way too fast for me, but everything else felt good. Congrats on the game ^.^ 

Hello there! ;P haha. I enjoyed the art style, the various customers and the initial vibe of the game was great.  I got a score of 44. There is some strategy to it such as being able to use one ingredient if it meets two criteria (it seems which I like). My only cretique is that it got really repetitive quickly (for me) especially with the gameplay style,  from the voicelines to the orders. Overall it's a good game though! Congrats on the submission ^.^

I loved the concept of being a germ in a dish! That's great! Good job on your submission ^.^ 

The aesthetic and atmosphere in this game is really nice! I really liked the presentation of the tutorial, made smooth to play. There was one time where I thought a rock was a platform I could land on, and died(?) but second time around I got it. Completed the game! Great job on your game ^.^

I really enjoyed the aesthetic of this game, the main menu into the game. I did have an issue where the very last ram bit disappeared so I couldnt finish the game (I thinkI kicked it in the process of picking up the second and it went through the wall). I could also see this expanding into a game similar to overcooked where players move these bits around! Nice job ^.^ 

The game was fun! I'm not sure if I beat or bugged out as I had a few people, got the truck and vibing. Pressed the quest button and then it just became a black screen? Up until then the vibe and experience was really good! 

Thanks for playing our game ^.^ - you had the experience we expected most people to have haha. Our play tests/testers did the same. We almost thought it was too easy, ohh how we were wrong on that! xD 

I sure had a full moldy fridge so I consider that succesful woo! If it helps tack the crash - I had about 70 yellow and spammeed buying area really quick (out of muscle memory for similar games). :)

Its always the way with game jams, things get cut due to time haha! Glad I completed it fully and didn't leave too early ^.^

You've done a great job to get something submitted! First try, 100th try its usually all about the same things - taking your skills and improving them ^.^. Taking what you make and thinking how can you make it better for the player or simply learning how to do something :) 

My biggest struggle was clicking the ability and firing them in timely manners. I read a comment about shortcut to active them and I think that wouldve really helped me. But I absolutely loved the tower descriptions xD hahaha. Great game, congrats! ^.^ 

The music and aesthetic of this game were awesome. Making giant dungballs to roll? Heck yeah! Good job ^.^ 

Like others have stated, fullscreen doesn't work as it doesn't allow clicking. I was about to call it until I saw the comments stating it works smaller. I ended up winning once I could click! The concept is interest and cool. I like how you can tell them to go anywhere really. Congrats on the submission, it was fun ^.^  

The art style of this was really nice and the intro was cool. I feel my experience of the gameplay wasn't standard though, first play through I beat two small green viruses and nothing else happened. nothing spawned but I was able to move around but had to refresh browser to reset. Second play through the same small viruses spawned and two big ones. Beat those and won, is this the expected gameplay? 
 Either way, good job on getting something submitted ^.^

This game reminds me of the 90s/early20s games, like Spyro. And the sliding around hard to control mechanics annoyed me then and annoys me now xD HAHAH, but you push through with pure stubburn determination xD. Was fun and quirky. I love the art style! Great job on the submission ^.^ 

I really enjoyed the atmosphere, story and vibe you created for your game. I liked going back to the room with the keys changing spot, although I was a little unsure if I fully completed it because there was no 5th key but I got to the fragment text? 
Also, I wouldve liked a little more involvement for the puzzles/paintings themselves as it was the bigger primary recurring puzzle mechanic (and I like puzzles). Overall it was an awesome experience though, great job ^.^ 

I won and I dont even know what I did to do so, watch them roll around and I'm a champ WOO! was funny xD haha  Good job on getting something submitted ^.^