Thanks for playing and the awesome feedback! That's awesome you ran it on linux, I didn't think about running a windows build on linux xD. Godot can export linux builds but I can't test it so left them out. And yeah, I really wanted animations but this was my partners first time going near 3D assets/game dev at all (her second game in general) so figuring out animating on top wouldve been too much of a stretch for the jam ^.^
Yeah, by the time we solidified the dialogue + game text we didn't have a lot of time to setup the translations. In some ways mightve been better not to have it but left it so we can look at it later.
With the movement is this when big, small or both?
Viewing post in Pineroot Hollow jam comments
This is actually good to have kept the partial translation, it proves you worked on it, even if it's not finalized.
Concerning the movements (I'm talking about the walking speed, not the mouse speed), they're fast in both levels. They're faster than what we have in FPS like Unreal Tournament (the 1998 one) or Xonotic. I think that running this fast should be kept right after being shrunk until we enter the second level (to emphasize the escape).