Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the Windows build. It runs perfectly under Linux with Wine.

I truly liked the ambience. The tranquil forest with birds singing, then this tiny village with a Hobbit-like music and these strange but relaxing colours. And a giant banana ! :D Theme 100% respected ! (watch out, its texture has a watermark)

It's a little too bad that the assets were not animated, but it's a whole different kind of business.

Too bad as well that the multiple languages is limited to the main screen and the settings. Still, this is a good start.

2 things I didn't really like :

- the player moves very very fast ! Like he's running the 100 meters final at the Olympics. I would not wander this fast in the woods. It removes some of the fun.

- the ground's semi-realistic texture doesn't blend well with the assets' hand-painted textures. It's more disturbing in the first scene ; it's OK in the village and its unrealistic colours.

That's a good game. There's room for more adventure !

PS : DJ Square L is funny ! :D

Thanks for playing and the awesome feedback! That's awesome you ran it on linux, I didn't think about running a windows build on linux xD. Godot can export linux builds but I can't test it so left them out. And yeah, I really wanted animations but this was my partners first time going near 3D assets/game dev at all (her second game in general) so figuring out animating on top wouldve been too much of a stretch for the jam ^.^

Yeah, by the time we solidified the dialogue + game text we didn't have a lot of time to setup the translations. In some ways mightve been better not to have it but left it so we can look at it later. 

With the movement is this when big, small or both?   

(+1)

This is actually good to have kept the partial translation, it proves you worked on it, even if it's not finalized.

Concerning the movements (I'm talking about the walking speed, not the mouse speed), they're fast in both levels. They're faster than what we have in FPS like Unreal Tournament (the 1998 one) or Xonotic. I think that running this fast should be kept right after being shrunk until we enter the second level (to emphasize the escape).