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(+1)

The game was awesome, can tell a lot of work was put into it. I love the 3D assets turned into the 2D pixel art style and the pixel aesthetic overall! My only (small) feedback is I wish I couldve skipped the credits (i couldnt figure out how) because I clicked credits on the main menu and regretted it when I couldnt skip/back out  xD. I couldve refreshed the page but sitting through them before playing was the experience I had. Also a small critique given how great the visual aesthetic was everywhere else I found the battery room to be super flat/slightly jarring in the art style - like if you look at the portal room vs it in your screenshots it misses the same charm. In saying that I dont even know how you got the detail everywhere else and for one person this is impressive! Great job on the game ^.^ 

(+1)

Thank you so much for the detailed feedback!

Yeah, I prioritized other areas and just added the credits there with an "Esc" button skip.. didn't have time to set up a "speed up" function... Took notes here for an update after the jam 👍.

And makes me really happy you liked my art much more than the premade assets! This game was also a learning process for me, so I wanted to learn better the tool I used to design the level (LDtk) than to have everything beautiful... I indeed had planned initially to have the battery room "handmade" (with pillars resembling Duracell batteries, haha) but that would just take away time to code the puzzle, haha! But art cohesion is something I'll keep an eye for next time ✨☺️

Ohhhh, esc was what I was trying to find. I just didn't think of it because a lot of browser games you can't use esc as the browser loses focus with it. In this case it did work -> To which in future I'd suggest just having permanent text "esc to skip". I've never heard of LDtk but I can understand the priority of diving into new territory xD haha. But keep up the awesome work! ^.^