NICE RAGE GAME, but good job tho. personally would liked to have seen some blood haha
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Time Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 3.983 | 3.983 |
Fun | #35 | 3.932 | 3.932 |
Overall | #60 | 3.898 | 3.898 |
Music | #78 | 3.729 | 3.729 |
Aesthetics | #89 | 4.051 | 4.051 |
Sound | #113 | 3.492 | 3.492 |
Story | #316 | 2.339 | 2.339 |
Theme | #531 | 2.610 | 2.610 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Character, animations and level design assets: SnowHex Planet: Kenney Time stop SFX: Lomowo Time resume SFX: Lomowo Background OST: HydroGene
Comments
Congrats on your submission! I had a bit of an issue with latency on my browser, especially if I tried to fullscreen the game. I had an issue with timing on the edge of the platforms, so coyote jump would have saved me. I made it to the final level but I'm assuming because of the latency I was experiencing, I couldn't make it past the end level. I really liked the time mechanic, a few times I dashed past the edge and either died or fell down and had to go back around. Overall though, great job.
Thank you :) I definitely will take time to learn how to properly implement coyote time in the future as I hear it's useful.
As for latency, I'm not sure if your experience is the same as mine as I had this issue before, but enabling hardware acceleration in the browser should help if it isn't on already
Nicely done! Love the time freeze mechanic, and the music was a good choice. I was struggling with the dash mechanic though, it didn't always seem to work when I needed it most
I eventually got stuck on the final level but only gave up after lots of trying. Liked the time-stop mechanics and the feedback of the music freezing and the screen going grey. Some scary sawblade sounds and pillar thunks would've added to the atmosphere if you'd made them play while close to the objects (rapid volume falloff). This was fun!
Wow, what a polished game! The visuals, sound and music were all great! If I were to change one thing, it would be to highlight danger zone of the moving blades at all times, even while frozen. I often found myself dying because I was just touching the path of a blade when time unfroze, because I couldn't tell the blade was a moving one. Nevertheless, a great submission. Nice work!
I suggest let that the player can cancel the time stop power. If you have bad luck, the traps will be stopped blocking your path, so you must await until the time stop power end to try again.
A very good platformer game, visuals are great, music fits well with the gameplay, and the time and dash mechanics make it original. Maybe when you stop time, it would be nice to have the option to unfreeze it manually. Because if you miss the timing, you just have to wait for time to resume, and if you miss it again, well... you wait again ^^'. But overall, it is a really impressive submission, and the best platformer I've played this jam. good job!
(Is it just me, or the ending is a Jojo reference?)
Thanks a lot, glad you liked it :) Yeah, if I continue on this game or make something with that mechanic, I would add a time resume button for sure.
And yes, the ending is a JoJo reference, actually the main point of the game is, the "Tiny World" behind you is Dio's "The World" stand, hence why the time freeze mechanic xD Glad you got the reference
This game isn’t easy! I died a lot xD But it’s super polished, with great effects and cool mechanics. Could be really fun for speedrunners!
I love platformers. I love the concept of stopping time and I think it could be fleshed out into something really unique and fun. The game can really benefit from coyote frames, it would add to the feel of the game. Also, something graphic to show the path of the traps, because they're stopped and you find yourself coming up on a new set of obstacles that just start up and hit you in the face if you don't guess right.
Well done - good level design is tricky, you got some good ones :)
Reminded me of a supemeat boy type thing, so frustrating but.. just one more try.... okay one more!
Really nice game, the platforming is pretty fun and I like the time stop mechanic.
It might be better to be able to cancel mid time stop just to keep the pace of the game up.
But overall pretty fun!
wow this was fun, it feels fast paced but it's not, the look, feel and mechanics were brilliant, and I loved the slo-mo death animation, saw that one a lot XD
A platforming game with decent level designs! Took me... more tries than I'd like to admit to beat the game. Also nice reference in the ending lmao
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