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I love platformers. I love the concept of stopping time and I think it could be fleshed out into something really unique and fun. The game can really benefit from coyote frames, it would add to the feel of the game. Also, something graphic to show the path of the traps, because they're stopped and you find yourself coming up on a new set of obstacles that just start up and hit you in the face if you don't guess right.

Thanks for the kind words :) Yes would definitely need to look into and learn about how to implement coyote time for the future and will keep in mind to add some kind of indicator for traps