This game was so good! I found it hard to put it down. The gameplay loop was super satisfying, and the coin selling and upgrade mechanics were a nice contrast to the fast paced mining section. The whole presentation was great too, with cohesive visuals, sounds, and music. Amazing work!
Onnox
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Wow, what a polished game! The visuals, sound and music were all great! If I were to change one thing, it would be to highlight danger zone of the moving blades at all times, even while frozen. I often found myself dying because I was just touching the path of a blade when time unfroze, because I couldn't tell the blade was a moving one. Nevertheless, a great submission. Nice work!
Awesome game! It was short and polished, perfect for a game jam. I enjoyed the gradual addition of new mechanics and the way I could fly between leaves. The only thing I'd change is to make the player bug permanently visible in the fireflies level, which was a neat idea by the way! Great work on the submission!
Nice work! A fun game - it was satisfying to build my own farming empire and watch my cash grow. And great job doing your own music, it really helped to set the chill vibe of the game. If I were to add or change one thing, I'd adjust the camera angle or have some sort of highlight on the field plots when I mouse over, as I often misclicked on the front plots due to obscuring the ones behind. Overall great job, congrats on the submission!
Ah thanks for clarifying! I think that's an unfortunate combination of the itch.io website's metadata display, and the game jam having a long name. I can have a play with the game page header customisation to try and give it more space so the game jam link doesn't cover the game. Thanks again!
Edit: I just realised those links are sticky in the web page so the only other thing I can think of is allowing full screen. I'll see what I can do :)
Wow, short, simple, and fun! The perfect length for a game jam! I love the aesthetic and the smooth camera motion to match the "flowy" nature of the game. I don't know if it was intentional but there were some cool moments where I leapt to a new planet but didn't quite land, so I ended up freefalling through space, landing on what felt like a distant planet. Reuniting with my space friend was a nice little surprise at the end! Great work!
Great work on the game! I managed to complete it, and the ludicrous level 10 was worth the wait, a nice reward for getting that far! As the other commenters have said, it would have been great to either have the rockets move faster, or the enemy movement more predictable, to allow the player to line up a shot, as hits felt more due to chance rather than skill. But overall, nice job, I also liked the graphics and music!
Wow, what a cool game. I love the abstract aesthetic and system driven gameplay. It was quite frantic seeing the enemy numbers explode to a crazy scale, and trying to hold my ground! The only thing I'd change is that the click particles obscured the numbers so I couldn't tell whether my clicks were having the intended effect until the particles disappeared. But overall, a very compelling game as always! Great work!