Play game
Lil Conqueror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #73 | 3.653 | 3.875 |
Aesthetics | #182 | 3.771 | 4.000 |
Fun | #208 | 3.418 | 3.625 |
Sound | #209 | 3.182 | 3.375 |
Overall | #294 | 3.300 | 3.500 |
Music | #347 | 3.064 | 3.250 |
Story | #391 | 2.121 | 2.250 |
Theme | #573 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
assets used: ------------------------------------------------------------------------------ background: https://ansimuz.itch.io/mountain-dusk-parallax-background units/castles: https://anokolisa.itch.io/pixel-crawler-cemetery health bars: https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar background music: https://shononoki.itch.io/rpg-music-pack-svl card background: https://bdragon1727.itch.io/custom-border-and-panels-menu-all-part sound effects: https://kronbits.itch.io/freesfx text: https://spicygame.itch.io/fonts text: https://tinyworlds.itch.io/free-pixel-font-thaleah start screen buttons: https://nectanebo.itch.io/menu-buttons more units: https://anokolisa.itch.io/pixel-crawler-castle
Leave a comment
Log in with itch.io to leave a comment.
Comments
I won't mention the castle as others already have.
Otherwise it's a nice small game. How are you supposed to upgrade the castle/units?
It was one of those things where, at the start of the final day, I had to choose between the card shop or the unit upgrade shop. I figured the shop would be easier, so I went with that.
Great game, I love the mechanics! I encountered a UI layout and viewport sizing bug, possibly because I'm on a Mac or a high-DPI screen. I've attached a gif. Once I managed to work around that, I really enjoyed the game! Nice work!
Thank you, I appreciate it!
I locked the viewport size to try and match the "tiny world" theme, so that’s a really weird bug lol I’ll take a look into it.
Nice work on this piece. I agree about the walk speed in the castle, but otherwise the game is nice and clean.
Thank you!
I completely understand having an issue with the castle’s movement speed. I was planning on increasing it, but I guess I forgot lol
All good. There's so much that is required to always have in mind with game design. So I get it ;). You still did awesome. Way to go!
Cool little autobattler. I liked the battles, but I was a little frustrated at the slow walk speed in the castle in between battles.
thank you!
i was planning on increasing it but i guess i forgot lol