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JokerKhrono

23
Posts
1
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18
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A member registered May 04, 2024 · View creator page →

Creator of

Recent community posts

It was one of those things where, at the start of the final day, I had to choose between the card shop or the unit upgrade shop. I figured the shop would be easier, so I went with that.

I agree i think the experience has helped a lot, since it's the first game I've actually "finished". But yeah, I'll definitely go check out your game!

Always love seeing other Godot games!

The gameplay is super addictive and fun! The only issue I had was with the turn counter how you lose at the start of round 4 instead of being able to use cards during round 4

Very fun casual game! I ran into an issue after trying to restart a second time, where it gave me a bunch of errors.

Really cool idea for the theme! The only issue I ran into was that when you turn into the guy, I had a hard time trying to attack enemies.

thank you!

i was planning on increasing it but i guess i forgot lol

Thank you!

I completely understand having an issue with the castle’s movement speed. I was planning on increasing it, but I guess I forgot lol

Thank you, I appreciate it!
I locked the viewport size to try and match the "tiny world" theme, so that’s a really weird bug lol I’ll take a look into it.

Really addicting, simple gameplay loop  I played for way longer than I intended to lol

Last year's GameDev.tv Jam was my first ever game jam. I joined it with only a couple of months of development and coding experience, and since then I've been really on and off with learning more. But this gamejam really made me feel like I've learned a lot looking at the differences lol

1st gamejam: https://jokerkhrono.itch.io/test-run

2nd gamejam(this jam): https://jokerkhrono.itch.io/lil-conqueror

I really like the concept, it's a really unique idea. I also really like how you explain a mechanic as it happens, but the text is really hard to read, at least for me. Otherwise, great job!

Another Godot game! I really like the boss mechanics, but the controls feel a little awkward. It would feel more intuitive if the arrow were fired toward the mouse instead of in the direction the player is facing.

Another Godot game! I think the ability to swap ammo types for different enemies is a really cool idea! Volume controls or the option to lower the volume would be appreciated.

Thank you! My favorite part in games is when you get to that level of OP where you feel  like a god.

Honestly, as a new dev, it's insane to me how good this game is for only being made in a couple of days.

I really like the art and how the transitions feel really smooth. I would have to say the sounds are too loud, but other than that, it's a really cool game.

I'm glad you appreciate Frank, lol. But I'm also working on learning balance. It's harder than I originally thought.

Thank you for the kind words. I was struggling with adjusting drop rates and thinking of a win condition, lol.

Thank you. I appreciate the kind words.

As soon as I read 'Blockbuster,' my nostalgia kicked in hard lol I really like the  interpretation for 'Last Stand.'   the movie covers are  also really good

cool game! I really like the shrinking  mechanic to avoid collisions and the music  matching the space theme .

the main thing that grabbed my attention is enemies seem to have no inertia or movement themselves so when the spawn they can get stuck on screen.(all those ships on the left are stuck.)

Thank you very much!! I'm glad the concept wasn't only fun in my head lol appreciate the comment 

Thank you!! appreciate it. I was trying to find a fun way to have the zombies scale that wasn't overkill but between time running out and a full day of work getting corrupted i had to fall back on backup save