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A jam submission

Zero DayView game page

GameDev.tv 2025 Game Jam Submission
Submitted by ReggieDev — 2 hours, 19 minutes before the deadline
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Zero Day's itch.io page

Results

CriteriaRankScore*Raw Score
Music#723.7413.741
Overall#843.8153.815
Fun#1233.5933.593
Aesthetics#1433.8893.889
Mechanics#1443.4073.407
Sound#1513.3703.370
Theme#2253.6303.630
Story#2772.4442.444

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
All my audio came from free assets, and the UI elements I used are from free assets. I'll be adding the credits in my itch page for the game.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Liked the game! enjoyed it,Great job!

Submitted

Very solid defense style game, the environment fit well together with the simple but effective enemies and pickups and the music you picked! I liked the difficulty progression and the small improvements you could get with the collected currency. Great job!

Submitted

Cool game! You used some really cool assets and great music. You could definitely do something with this!

Developer(+1)

I'm at least going to put some extra time into it to work on my balance/tuning skills. Thank you so much for playing, glad you enjoyed!

Submitted

This is interesting concept, and I think you can expand on this idea. good job.   

Developer

Thank you! I'm thinking about putting some extra time into it to work on some of the feedback I've recieved. Glad you enjoyed!

Submitted

I like the concept – the Tiny World theme is definitely well represented here. Nice and consistent graphics, and well-executed overall. Unfortunately, it starts to feel a bit repetitive after a while (I think everything could be sped up a bit – player and enemy movements alike). The upgrade idea is a nice touch. I managed to overheat the CPU, but didn’t lose the game.

Overall, congratulations on finishing your game!

Developer (1 edit) (+1)

Yeah something in the web build prevented the game over screen after filling that meter... lol. And yes definitely wanted to balance and tune more. Thank you so much for playing and for the constructive feedback. I appreciate it!

Developer(+1)

I found the bug preventing the game over and fixed it (at least for the web build). Pesky null reference. Thanks again!

Submitted

Cool game! The graphics and music fit the game really well. I had fun rushing about, trying to stop the CPU from getting corrupted! Good job! :D

Developer

Thank you so much for playing. I'm glad you enjoyed!

Submitted

Really nice! Loved the visuals and sound, great work. Thanks for sharing it!

Developer

Thank you so much. I'm glad you enjoyed!

Submitted

Simple but fun game. So good job!

Developer(+1)

Thank you!!

Submitted

Nice and simple game, lots of running up and down. I do like defence games but would be good to move quicker! Speed! Cute theme and I like the 3D aspect of it.

Developer

Totally agree. All the comments have been great about giving me ideas on where I should focus in future jams. Balance and tuning lol. Thank you so much, I'm happy you enjoyed it!

Submitted

This was fun! I really liked the aesthetics and simple gameplay! Great work!

Developer

Thank you so much!

Submitted

That was neat! I liked the simple gameplay and controls, great music, sound and aesthetics

excellent work!

Developer(+1)

I appreciate it! Thanks for playing!

Submitted

Good game, I enjoyed playing.

Developer

Thank you very much!

Submitted

Another CPU defending game, nice!! I ended up playing this one for a while! I like the upgrade system but I would have loved to see the upgrades have a greater effect. Nice music and sounds, and overall a great package. Great work!

Developer

Totally agree. Thank you for your feedback. I'm liking that there's a general theme in the comments that're letting me know I need to address balancing much earlier than I did here. Honestly all my systems got wrapped up pretty late so the balance of upgrades and wave size/time was thrown together hastily. Again thank you so much!

Submitted(+1)

An interesting game.  A don't have anything to add that hasn't already been said.

Submitted(+1)

Good game!!

Submitted

really liked the art direction and how you incorporated the chip circuits into the game design (I mean the glowing paths). top-down 3D is still underused and can look so cool (like how the columns in your game bring depth to the visuals for example) 
I immediately felt the players movement was too slow but then I realized there are upgrades, which motivated me to keep playing. I think however the upgrades have too little effect. I think I bought the movement speed upgrade 6-8 times and still felt too slow to deal with the enemies. especially for a game jam it might be good to be generous with these things, right?

Developer

that's a really good point. I didn't carve out enough time for tuning but leaning towards overpowered is porbably the right choice for jams. I really appreciate the insight here! Will definitely keep this in mind for future jams.

Submitted

Ey, good submission! In terms of feedback: i'd love some game feel additions to make shooting feel nice, maybe a bit of easing in and out for movement, maybe ability to spend points you collect or just not having them, and a win condition would be nice. Other than that good game!

Developer(+1)

There's a shop after each wave to buy upgrades. there's currently 9 waves but I think the spawn time and amount of enemies is pretty off so sometimes it can feel like you're just hanging out. Another sign I should've carved more time out to balance the waves. Thank you for your feedback!

Submitted

This is just an awesome game! I love this genre of games. I hope this game will be in the top 100 of the best. If it's not difficult for you, could you rate my game :)

Developer

Thank you so much. And of course, I make it a point to play and rate every game from people who comment.

Submitted

I really liked this. I especially liked your visual and your implementation of the theme. This was great, congratulations!

Developer

Thank you so much for the kind words!

Submitted

Congrats on your submission!  I really liked this.  Something felt a little stiff with the controls.  I would have liked a little warning that an incoming corruption was going at the CPU or like a minimap to know when to move to another side to prepare for the corruptions that require more than 1 shot.  Also, a range limit on the bullets might have been good.  A few times I killed enemies near the spawn because I missed one closer to me and the bullet flew across the motherboard.  Great job!

Developer(+1)

there's an overly generous life time on the bullets lol. But yes all great points. All these comments have really helped address an area I need to spend more time on: tuning. Thank you so much for playing and for your feedback!

Viewing comments 28 to 9 of 28 · Next page · Last page