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Zero Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #72 | 3.741 | 3.741 |
Overall | #84 | 3.815 | 3.815 |
Fun | #123 | 3.593 | 3.593 |
Aesthetics | #143 | 3.889 | 3.889 |
Mechanics | #144 | 3.407 | 3.407 |
Sound | #151 | 3.370 | 3.370 |
Theme | #225 | 3.630 | 3.630 |
Story | #277 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
All my audio came from free assets, and the UI elements I used are from free assets. I'll be adding the credits in my itch page for the game.
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Comments
Nice and simple game, lots of running up and down. I do like defence games but would be good to move quicker! Speed! Cute theme and I like the 3D aspect of it.
Totally agree. All the comments have been great about giving me ideas on where I should focus in future jams. Balance and tuning lol. Thank you so much, I'm happy you enjoyed it!
This was fun! I really liked the aesthetics and simple gameplay! Great work!
Thank you so much!
That was neat! I liked the simple gameplay and controls, great music, sound and aesthetics
excellent work!
I appreciate it! Thanks for playing!
Good game, I enjoyed playing.
Thank you very much!
Another CPU defending game, nice!! I ended up playing this one for a while! I like the upgrade system but I would have loved to see the upgrades have a greater effect. Nice music and sounds, and overall a great package. Great work!
Totally agree. Thank you for your feedback. I'm liking that there's a general theme in the comments that're letting me know I need to address balancing much earlier than I did here. Honestly all my systems got wrapped up pretty late so the balance of upgrades and wave size/time was thrown together hastily. Again thank you so much!
An interesting game. A don't have anything to add that hasn't already been said.
Good game!!
really liked the art direction and how you incorporated the chip circuits into the game design (I mean the glowing paths). top-down 3D is still underused and can look so cool (like how the columns in your game bring depth to the visuals for example)
I immediately felt the players movement was too slow but then I realized there are upgrades, which motivated me to keep playing. I think however the upgrades have too little effect. I think I bought the movement speed upgrade 6-8 times and still felt too slow to deal with the enemies. especially for a game jam it might be good to be generous with these things, right?
that's a really good point. I didn't carve out enough time for tuning but leaning towards overpowered is porbably the right choice for jams. I really appreciate the insight here! Will definitely keep this in mind for future jams.
Ey, good submission! In terms of feedback: i'd love some game feel additions to make shooting feel nice, maybe a bit of easing in and out for movement, maybe ability to spend points you collect or just not having them, and a win condition would be nice. Other than that good game!
There's a shop after each wave to buy upgrades. there's currently 9 waves but I think the spawn time and amount of enemies is pretty off so sometimes it can feel like you're just hanging out. Another sign I should've carved more time out to balance the waves. Thank you for your feedback!
This is just an awesome game! I love this genre of games. I hope this game will be in the top 100 of the best. If it's not difficult for you, could you rate my game :)
Thank you so much. And of course, I make it a point to play and rate every game from people who comment.
I really liked this. I especially liked your visual and your implementation of the theme. This was great, congratulations!
Thank you so much for the kind words!
Congrats on your submission! I really liked this. Something felt a little stiff with the controls. I would have liked a little warning that an incoming corruption was going at the CPU or like a minimap to know when to move to another side to prepare for the corruptions that require more than 1 shot. Also, a range limit on the bullets might have been good. A few times I killed enemies near the spawn because I missed one closer to me and the bullet flew across the motherboard. Great job!
there's an overly generous life time on the bullets lol. But yes all great points. All these comments have really helped address an area I need to spend more time on: tuning. Thank you so much for playing and for your feedback!
Very addicting! I liked the variety of enemies. The blue one that targets the player is my favourite.
I appreciate it!! I had so much fun with this and have got so much great feedback on how to improve. Thank you!
Really fun. Tough game. I probably should have killed the enemies closer to the CPU, after the waves I definitely didn't have all the xps picked up.
Definitely left the xp mechanic feeling like I should've made it feel more fair. I'm so glad you enjoyed it though. Thank you so much for playing!
nice work. Love the idea. You can clearly tell whats going on so easy to pick up and play. I did wonder if the byte things attacking were meant to look right magenta? looks like maybe a shader issue?
Haha! They are suppose to be glowing magenta. I didn't even consider this looking like a missing shader/texture.
haha cool - i wasnt sure as I noticed when they attached the cpu that also went that colour so was thinking maybe it was intended haha. It was the cover art not being that colour that threw me though
These are good notes... I changed my cover art 3 times and in the last one I thought it was getting cluttered so I took the one enemy off. Thanks a ton!
Really nice little game, one suggestion would be to have some more dramatic feedback when the purple blocks reach the centre chip.
Oh yeah great idea. Definitely a lot left to be desired for feedback and general "juice". Thank you!!
really fun to play ! i got to wave 3 but then got a game over D: , the music is nice too, but when i went full screen the game didnt get full screen it stayed the same size but with black boarders i wish it owuld have been full screen other then that its really fun !
Oh my goodness I can't believe I forgot about that.. lol. I use a build template that had this disabled. I've fixed it on the game's page now. Thank you so much for letting me know and I'm glad you enojyed playing!
really fun to play ! i got to wave 3 but then got a game over D: , the music is nice too, but when i went full screen the game didnt get full screen it stayed the same size but with black boarders i wish it owuld have been full screen other then that its really fun !
Game's great. I love everything about this game. i have no feedback to give.
Thank you so very much!!!!
Yo! I used this exact same song for one of the first games I worked on when I was learning. What a throw back. I wish the beginning values were set a little higher. Specifically the movement felt a little bit slow. I had trouble trying to handle the top and bottom of the map at the same time :O but definitely a fun game.
Those tracks are great aren't they! haha. Definitely wish I'd of been able to carve more time out for tuning the waves. Thank you so much for playing and for the feedback!