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really liked the art direction and how you incorporated the chip circuits into the game design (I mean the glowing paths). top-down 3D is still underused and can look so cool (like how the columns in your game bring depth to the visuals for example) 
I immediately felt the players movement was too slow but then I realized there are upgrades, which motivated me to keep playing. I think however the upgrades have too little effect. I think I bought the movement speed upgrade 6-8 times and still felt too slow to deal with the enemies. especially for a game jam it might be good to be generous with these things, right?

that's a really good point. I didn't carve out enough time for tuning but leaning towards overpowered is porbably the right choice for jams. I really appreciate the insight here! Will definitely keep this in mind for future jams.