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Freebooter Phantom

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A member registered Dec 06, 2016 · View creator page →

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You don't know why they were firing lasers. That could be part of their reproductive cycle. Like pollen.

Seriously though, thank you for the link. I will check it out when I get back to working on this game. There is a lot I want to change and improve on, I have learnt a lot.

Thanks for the feedback.

Really excellent polished and pretty game. Very well done.

Great game. I've played a few using-your-own-corpse games in this jam and I think this might be the best

I enjoyed this game, it's very original but also very difficult.

Fantastic visuals and a fun game. This might make a good mobile game. You could put an advertisement screen between each level.

Very good team effort. Well done

Very funny and well made. It was a good idea to have an easy mode.

Very compelling and strange game. At first I was a bit confused because I thought we were supposed to guess the recipes but then I understood and wanted to keep the souls happy. Top marks

So impressive how much you managed to pack in to this game in 10 days. But I am stuck. I can't seem to clear the first quest. I kill the slime and take the meat back to the board and eat it but the job doesn't clear

Fun little game and story. I particularly liked the design of the demons. As somebody else mentioned, maybe F key was a bad choice for the action key. Perhaps W or E or Left Mouse might have been better. But still very good overall.

The best writing and story I have seen in any of these games so far. I enjoyed the simple and chaotic gameplay. The changing appearance of Brunhilda was very good. Great work!

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Thank you for this, it's my kind of game! Instant action and fast paced. The ability to brake, rather than boost, felt very useful and original. I was impressed with the level of polish.

Well done for coming up such an original idea. I had fun although I didn't get far. Maybe I was just unlucky :D

I loved the visual style and the joke about breaking the fourth wall. Although I thought that it was missing some spooky ambient background music. I saw in one of your comments below that you are going to update the game after the jam. That's great! I will defiantly play again

This is maybe the most entertaining and original game I have played so far. I loved the dark humour. Top marks!

This is one of the most impressive games I have played in this Jam. Well done to the whole team. I found it very difficult though, I couldn't get past the first group of pitchfork people. 

It probably isn't you being trash. I had to do some last day changes because Unity's new input system didn't work at all in the WebGL build. I did notice that the controls and the way the player moved didn't quite seem the same after that. And the ending was messed up. But it was too late to do anything about it. I suppose I could go in and fix it because we are allowed bug fixes. But I would rather just start again and take my time making something that is better in every way, rather than patching up my rushed game. I am proud of it though, thanks for being so understanding.

Yes, Maybe and Yes. I recently finished the Gamedev.tv 2D Unity course and this Jam came along at just the right time for me to try and come up with something from scratch. I am also making a card game for Android. I would like to make a better version of this game because I have been having lots of good ideas. But it going to take a while because I want to re-do all the art as well as fix all the areas that I did the bare minimum on, eg the sound effects and the UI.

Thank you for the comment. I know the enemies could look better, I am still learning so I drew them quickly to get them working in the game. I wanted to go back and have another go but there wasn't time. To answer your question, it is NOT possible to win without dying. There are certain jumps that require the Yellow Boots.

Since you took the time to share your suggestion, I'll tell you what my original plan was. Currently, the player becomes more powerful after each death. I wanted that to be true of the enemies too. Eg if you kill a red scrambler by jumping on it, next playthrough it will be able to jump; if you shoot a yellow jumper, next time it will drop bombs as it flies; and so on. So the player gets more powerful after each death but also can spread those powers to enemies killed. This would increase variety and re-playability. That's a long way of excusing the lack of checkpoints :D

I really enjoyed this and I was impressed by the art style and the Portal-like test chamber atmosphere 

This was really fun. Thank you. The humour, the music, the theme were all great

Fun game and made me smile. One small criticism is that I think the viewing angle is a bit low. But overall I'm impressed and I am going to download your source to see how you did it.

Thank you for creating and uploading this. I like these kinds of puzzle games. The way you keep introducing extra gameplay elements, like the keys, kept it interesting. 

I enjoyed this game and played to the end. Well done. It was fun an funny. I am curious about what the player character is meant to be, it looks like a baby but has a man's voice :)

Don't worry, you are not disqualified and you don't need github. Read this link:https://itch.io/jam/gamedevtv-jam-2022/topic/2138968/confused-about-source-uploa...