A text-based game ? That's a risky bet. I remember Radical Dreamer, the sequel to Chrono Trigger that eventually inspired Chrono Cross ; not the most comfortable game to play.
It's good to have warned about the content before the start of the game. The introduction is indeed very hard.
Exploring tiny interior worlds of memories and feelings is an original way to follow the theme. The story is well written, but there's a lot to read for non-native English speakers. On the other hand, I was about to say that more pictures would add value, but no, it's better to let the player-reader imagine for oneself.
And the music and the ambient sounds are here to help the reader to imagine. They're light, setting the mood of each location. Good job on this.
It's not the most fun game to play, but there's an audience for this kind of games.