I like the first sentence we can read in your game : "Humanity is long gone, wiped out by the AI it once created." LMAO ! This is unfortunately a wise prophecy.
I love the aesthetics, it really feels oppressing. And the music is very well chosen (it doesn't start directly on the web build, only on the desktop build ; I need to click somewhere to start it).
You used the theme very well. The tricks that you had to explain are clever ; without your hints, we would have needed to think out of the box, which is difficult under the watch of our modern Big Brother. We're so used to get a high score or to collect candies like everyone else, when suddenly : "Oooah, what are all those things doing here ? Why are they bouncing all around and attacking me ? They are too many, THIS IS INSANE !!!"
3 small things, though :
- the footsteps SFX is not synced with the character's actual steps. In Godot's animation timeline, you can ask to play a sound on a specific frame, which is useful in your case (works well, I did it in an unpublished project).
- in other infinite runners, pressing left or right makes the characters directly jump on the adjacent line. Here we need more time, but since there are obstacles to dodge, it's not a big problem.
- I had to ALT + F4 Windows's build to end it, as it's in real full screen with no cross. An exit button is missing (like in my game, actually).
That's a good game ! Well done !
... Man, this cat is scary ! It will haunt my nights !
...
And there's a New Game + ? Wow ! I didn't understand it, but that's a great idea.