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(+1)

I like the first sentence we can read in your game : "Humanity is long gone, wiped out by the AI it once created." LMAO ! This is unfortunately a wise prophecy.

I love the aesthetics, it really feels oppressing. And the music is very well chosen (it doesn't start directly on the web build, only on the desktop build ; I need to click somewhere to start it).

You used the theme very well. The tricks that you had to explain are clever ; without your hints, we would have needed to think out of the box, which is difficult under the watch of our modern Big Brother. We're so used to get a high score or to collect candies like everyone else, when suddenly : "Oooah, what are all those things doing here ? Why are they bouncing all around and attacking me ? They are too many, THIS IS INSANE !!!"

3 small things, though :

- the footsteps SFX is not synced with the character's actual steps. In Godot's animation timeline, you can ask to play a sound on a specific frame, which is useful in your case (works well, I did it in an unpublished project).

- in other infinite runners, pressing left or right makes the characters directly jump on the adjacent line. Here we need more time, but since there are obstacles to dodge, it's not a big problem.

- I had to ALT + F4 Windows's build to end it, as it's in real full screen with no cross. An exit button is missing (like in my game, actually).

That's a good game ! Well done !

... Man, this cat is scary ! It will haunt my nights !

...

And there's a New Game + ? Wow ! I didn't understand it, but that's a great idea.

Thanks for playing and leaving a very detailed feedback!!

it doesn’t start directly on the web build, only on the desktop build ; I need to click somewhere to start it

Oh, yes. Another godot web build quirk. Not sure how to get around that. I have read something that you add a scene that says “click here to start” and after clicking you transition to the main menu. Not sure I like that solution.

the footsteps SFX is not synced with the character’s actual steps.

It’s supposed to be the sound of the mannequins marching. I didn’t want to animate them at all since that would cause serious lag, especially in the web build.

I had to ALT + F4 Windows’s build to end it, as it’s in real full screen with no cross. An exit button is missing (like in my game, actually).

Thank you for trying out the windows mode too. Perhaps it is not obvious, but the “Quit Game” button is in the options Menu under the credits button. Maybe not a very good design choice, but I wanted the player to click around (so they can read the quotes)

And there’s a New Game + ? Wow ! I didn’t understand it, but that’s a great idea.

Last thing I threw in, just an endless fun mode. Hope you enjoyed it!!