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Threadbreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #410 | 2.994 | 3.667 |
Mechanics | #605 | 2.177 | 2.667 |
Sound | #631 | 1.769 | 2.167 |
Story | #683 | 1.497 | 1.833 |
Overall | #735 | 1.905 | 2.333 |
Aesthetics | #740 | 2.041 | 2.500 |
Fun | #754 | 1.769 | 2.167 |
Music | #787 | 1.225 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Fly, Beetle
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Comments
Cool game idea. But there seems to be something on top of the fly that makes it kind of blurry!
Technically, this is interesting. The way the "web cords" (I don't know how they're called) behave when they're cut is something that could apply to other things like bridges or curtains.
But I didn't understand what to do at the beginning. I thought I had to go past the spider in the first scene, but I kept on dying, do I didn't really know what to do. A dialogue box when the "bug" is saved (I mistook it with a baby spider, so I tried to cut it) would have helped : "Thanks for having saved me. Please take me out of here !" The spider could also follow the player when the bug is freed.
Your submission is good as a technical demo, but not as a game. But I'm sure you'll be able to implement this in a later project.
EDIT : I understand this is your first jam, as for me. This is a lot of work and you tried to focus on making the technical things run correctly. Do keep in mind what you learnt, it will be useful in the future, I'm sure of it.
This is an interesting idea with the ropes.
I like the rope physics, and being able to cut them.
I wasn't sure what the end goal was and tried getting through the spiders, but I died.
I really liked the leg that follows your movement, it's a nice touch.
Thanks for the insight. My first game jam, and I know what to focus more on now , which includes story/explanation/direction for the player! Appreciate the comment!
Nice game, I really like the rope cutting mechanic :) The death collider can sometimes be a little bit confusing though
Thanks for the insight - and I ran out of time for fixing a bug in the path finding for the death collider aspect. Appreciate the comment!
Controls feel really smooth and the rope cutting mechanic is fun to play with! good job :)