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Galkster

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A member registered Jan 23, 2025 · View creator page →

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Perhaps a option to bring them back up should you need them. ie: second round they shrink down, and the player can press a key for help (or click somewhere on the screen). This being said, your reasoning for removing them makes sense to me.

Tested v1.2 - I did like the 'papyrus' reference instead of paper. I also enjoyed that each option had a different image to represent your choice. I agree with Beebster, after that first encounter, the instructions dissapeared from the screen, but thankfully I remembered which of the keys represented which option :).  

Thanks for the insight. My first game jam, and I know what to focus more on now , which includes story/explanation/direction for the player! Appreciate the comment!

Thanks for the insight - and I ran out of time for fixing a bug in the path finding for the death collider aspect. Appreciate the comment!

I like it! It's cute - level is colorful, clean and and you play a robot (+1 in my opinion!).
The only two small items:
 * while dashing down slopes, if you leave the ground the ground particle effects on the treads still run. 
* when you turn the character appears to instantly face that direction. A smoother turn / transform would be nice.
Great job - definitely better then my submission!

Thanks a bunch for taking the time to try it out and for the feedback!
I completely agree with your points. The core gameplay loop objective needs work to make things clearer.
Your feedback is super helpful and will I'll use it to guide me in future projects!

I'm trying some rope physics and playing around with 2d skeletons / inverse kinematics within Godot. This is my first game jam - but I saw so many people comment about using game jams to try something new, and I loved the idea. 
The above may not work out properly, but its a great start to understanding these concepts if I decide to use them in future games. I'm hoping to spend one more day on the Skeleton2D / bones / IK stuff, and then start working on sound, UI,  game polish, additional levels... which causes me concern as I'm not proficient in any of those things!