I'm trying some rope physics and playing around with 2d skeletons / inverse kinematics within Godot. This is my first game jam - but I saw so many people comment about using game jams to try something new, and I loved the idea.
The above may not work out properly, but its a great start to understanding these concepts if I decide to use them in future games. I'm hoping to spend one more day on the Skeleton2D / bones / IK stuff, and then start working on sound, UI, game polish, additional levels... which causes me concern as I'm not proficient in any of those things!
Viewing post in Are you trying anything new?
Rope physics sounds like a fun mechanic, I've not really dug too deep into 2D physics yet. Most of the games I have made so far haven't needed complex physics systems yet.
I find jams are good for giving me focus to finish a project around normal life. My normal experiments outside of game jams haven't really lead to much yet. Some of it is lack of focus, and some of it is confidence in what I'm building.
Good luck with the jam, and I hope you get the ropes working.