Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tested v1.2 - I did like the 'papyrus' reference instead of paper. I also enjoyed that each option had a different image to represent your choice. I agree with Beebster, after that first encounter, the instructions dissapeared from the screen, but thankfully I remembered which of the keys represented which option :).  

(1 edit)

Thank you! So I took down the instructions on purpose after the first round, as I felt like they got in the way a bit. Do you think it would be better to leave them up? I tried to keep it as simple as possible with the RPS being the only keys, but, would literally be altering one line of code to keep them up instead. Thanks for the feedback!

Perhaps a option to bring them back up should you need them. ie: second round they shrink down, and the player can press a key for help (or click somewhere on the screen). This being said, your reasoning for removing them makes sense to me.