Very interesting. I found your game just OK when playing it for the first time, but after a second run I found much more positive to say.
It's true that the main theme is not respected (the TV only makes a small cameo and has no role), and the secondary trick-or-treat is not used at all (no double-edged bonus, no checkpoint), but the rest is very good.
The aesthetics is pleasing, I like the fog effect and the spooky surprise wen you get out of the town. Town which is procedurally generated, that guarantees new games every time. Just a marker for home on the map would help a lot, it's a procedural maze.
Very good choices of musics, the SFX are simple and efficient. The "trick-or-treat" does not sound very "childy", is it your voice ? Maybe a bell sound could have been added when the clock is short and, a fail sound when you cannot head home on time. Clearly showing what treats we got is also missing.
It's a good piece of work, even if off-subject. Bravo !