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RedSquigglyGames

9
Posts
A member registered May 16, 2025 · View creator page →

Recent community posts

I was too busy trying to hit the swarmies, I didn't even realize your game had a UI on top until I looked at your screenshot. Second time around felt better, even if it was just as hard. I really like the way upgrades were presented.
Nice one! :D

Oh my goodness, the violence! Mini Golf Carnage or Grand Theft Balls? I thought the first level was well balanced with targets to hit, terrain to navigate and getting familiar with the controls. Steep learning curve on the second level! xD
One thing I noticed in particular was the panning on the sfx when the toons got tossed up in the air. The first time it made me smile, the following times I kept wondering what it would be like if it was slightly reduced.
I'm impressed, this was very fun :)

This was so fun once I figured out how-to-fullscreen. The title caught my attention at first, then the dialogue carried the cozy vibe through the game as the moments changed. Well done!

As I moved from one world to the next, I was curious to see if there was any progression. I managed to get myself into quite a few situations where "...if I only had a multishot". Fortunately, the penalty for bumping into the asteroids were not that severe :)
I enjoyed the game, the controllers were intuitive and the audio was a good match with the visuals. Well done! 

It took me a little while to recover after running around on that planet. I probably need better reactions if I'm going to be able to win here, the trees simply grow too fast for me!
Well done :)

I've been listening to the music for who-knows how long now, how many minutes is the track? And the cutest expression of the little white blood cell when he won <3

I found a possible bug in that the bullets renders on top of the winning screen.
Well done :) 

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Mining and a chipmunk. How can this not be a game about hoarding? xD
The names of the coins put a smile on my face, and I particularly enjoyed the chill music while hanging out on the circuit board. The explanation made more sense once I played the game a few times, maybe visual feedback on the board would have made it easier to pick up what it was about. Or maybe it's me not used to playing games. Either way, impressive!

Crushing clones to sweet music has never been this relaxing! It took me a few attempts to understand how this was supposed to work and how to wrap my head around the challenges. Very enjoyable once I got into it :)

I had a few runins with the invisible walls, and barely came out of it alive. Thanks for the speed boosts!
I enjoyed this game a lot, but eventually I had to concede to the clicking. It was a lot of clicking :D