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MCNigma

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A member registered May 21, 2021 · View creator page →

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Cool game, hard to control with a keyboard. I like that I get more time when I pickup the various parts of the time machine. It did take me a second to realize E not F, so only suggestion is to move the interaction letter up a pixel or two

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We realized the game felt overwhelming to new players thanks to last minute play testing. The DJ Deck overview was a last minute attempt to explain all the parts we combined. I think we needed to introduce different loops and effects piecemeal (it was in the back of our minds, but we wanted the full vision first). Thanks for the kind words!

I found it hard to control the worm, but I really like the art style. I missed the “loop the enemies” stuff on first play, so maybe add that somewhere?

I like the concept, would be a really cool mobile game. I think I need a little more understanding how to read the goal

Keyboarding it hard, but it’s satisfying enough that I kept at it. Great work!

I really like the atmosphere and vibe you have going. Unfortunately, I’m not good at the game :( Maybe build up in difficulty somehow?

I liked the story, but it didn’t really feel like I was protecting planets, just moving between them. I think making it more protection focused would differentiate your game from asteroids.

I can’t enter a second number once I go to the puzzle within a puzzle. Should I have a way to move to yet another level?

The aesthetic is amazing! I wish there was more to it

Wish I could shake the fruit off my sword, by the end of the game I was trying to dodge around fruit to find the correct color. Neat variation on overcooked/tapper games

I think I figured out the movement (similar to VVVVVV) with a bit of gravity. Once I got there it was a nice and simple “dodge the danger” game.

I figured out that I needed to use my action key repeatedly to chop the trees and break the logs (Thanks w1llrun) but I wasn’t sure I was making any progress until suddenly I think I had a zen epiphany? Maybe a little more direction would’ve helped. I do like the vibes of the game though.

The menus were a bit small on the screen, but I think I figured it out. I spent a lot of time on this, so it scratches my city building itch really well. I’d like a number showing how much money I’m making/loosing each tick and a guide to what the max pollution I can have (that’s what sunk me). Lots of fun!

Nice start to something. I had trouble seeing the health bars with the grass background, but that’s probably an easy fix. I think sound would add a lot to the prototype as well. Just add multiple battles and a simple story and you’ve got something

Apparently there’s a whole universe we have tapped (root pun!) into that we didn’t realize existed.

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Not ours, hadn’t heard about it until now. Just searched for “Ludum Dare Jame Root” and found The Root from Ludum Dare 48. Very cool to see a similar take on a different theme. Thanks for the info and feedback!

I love the style, I’m just not completely sure what I’m accomplishing when I build some rooms. I just enjoyed the building things until my tower was toppled. Maybe find a way to clarify what rooms are doing? Also, I felt like I had to babysit my rooms to get resources.

I grew up with Sim-Ant as a kid and this brought back memories. Really evocative art style. Maybe expand it with missions given by the queen?

I’m not coordinated enough to jump and control my size apparently. It felt like a original take on the “character changes size” that I’ve seen a lot in the jam. Great work thinking outside the box!

Impressive for 48 hours. I finished it, but I wish there weren’t so many blind jumps.

Really good spritework and sound design. Very evocative of early 16-bit games. Plus, I’m always a fan of Binding of Isaac style controls. I think lots of enemies got stuck on geometry though.

Really impressive. This feels a bit like the Between Two Cities boardgame. And it’s very nicely polished as well. amazing work

That was a lot more frantic that I was expecting! Great fun! The reinflate the planet was a great way to give me a secondary task to doom me since I keep getting distracted killing the bots. I wish I could pick and toss with a single click & drag.

It’s the curse of Game Jams (and software development). The moment you release something, you’ll think of the all the thing(s) you missed

Love the Matryoshka doll idea! Your jump makes it less of a platformer and more puzzle, not sure I like that, but I got used to it. Sadly, I got stuck by getting I got my level 2 dude to a place where I couldn’t get my level 1 guy to after splitting. Pretty sure I wasn’t supposed to get to the ledge I was on. Cool Concept!

I don’t have the ear to really appreciate the full effect of this game, but I love the chill vibe it has. Knowing that there’s a specific melody to beat a level, maybe have a hint note if you built the wrong melody but got to the door. Like a bubble over Note <X> that shows it should be C#?

Think about where the rock goes when you push it. And remember that roots can’t go through each other (we would probably remove that in a later version, it’s a holdover from the initial concept). You have to plan a bit ahead. Also, use R or Z to undo and reposition.

Checking out all my fellow “Root” games. I was curious when I saw the title, since “Taproot” is the deep root that goes down. But I wasn’t ready for this. I really dig the art style, and the “waahha” when you grab a guy is very satisfying. Super impressed it’s a 48 hour game too. Only complaint: I want to eat a house. CybernautX is right, they are just asking to be dragged under.

Checking out all my fellow “Root” games. Obviously you’ve played footsies, maybe that was how you could’ve made some basic AI? Also, High attack on the biggest size whiffs on medium and smaller. So Pretty sure the biggest dude is bottom tier.

Checking out all my fellow “Root” games. Fun platformer, but I wish there was a undo or reset level. Maybe there is, but I just ended up freezing the game instead.

Checking out all my fellow “Root” games. You’ve got a real zen vibe going here. I just wish there was a way to see when I could place another….dandelion? gnome? whatever those cute things are.

Checking out all my fellow “Root” games. I feel this would be a good complement to my team’s game, Taproot. We focused on the underground because we couldn’t think of how to incorporate above ground things into our game well.

Checking out all my fellow “Root” games. The limit on growing added a great hitch to a pretty straightforward idea…until I got to play soccer. Then I was really impressed with how you taught me to use the tools you gave me. Well Done!

Checking out all my fellow “Root” games. Glad I did because this is a devilishly clever puzzler. I love the fact that rotating the square root also slightly alters how you have to platform because you now have a tail behind you instead of a leading edge. Really clever!

That explains it! If you keep developing, you should add a mini map. I think that would’ve solved my problem!

Treebro! I remember playing this when you tossed a link in discord before voting started. I really like the “open world” vibe, makes me think of Guacamelee!

I like the dynamic between fast-flow and large-small. Adds a good risk/reward. Nice prototype in 48 hours!

Interesting idea, but needs some music to follow the beat. My brain apparently can’t go it alone :(

Well, I can’t do big numbers, but apparently that’s normal.

Very satisfying to build up the dozer,