Cool game, hard to control with a keyboard. I like that I get more time when I pickup the various parts of the time machine. It did take me a second to realize E not F, so only suggestion is to move the interaction letter up a pixel or two
MCNigma
Creator of
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We realized the game felt overwhelming to new players thanks to last minute play testing. The DJ Deck overview was a last minute attempt to explain all the parts we combined. I think we needed to introduce different loops and effects piecemeal (it was in the back of our minds, but we wanted the full vision first). Thanks for the kind words!
The menus were a bit small on the screen, but I think I figured it out. I spent a lot of time on this, so it scratches my city building itch really well. I’d like a number showing how much money I’m making/loosing each tick and a guide to what the max pollution I can have (that’s what sunk me). Lots of fun!
Not ours, hadn’t heard about it until now. Just searched for “Ludum Dare Jame Root” and found The Root from Ludum Dare 48. Very cool to see a similar take on a different theme. Thanks for the info and feedback!
Love the Matryoshka doll idea! Your jump makes it less of a platformer and more puzzle, not sure I like that, but I got used to it. Sadly, I got stuck by getting I got my level 2 dude to a place where I couldn’t get my level 1 guy to after splitting. Pretty sure I wasn’t supposed to get to the ledge I was on. Cool Concept!
Checking out all my fellow “Root” games. I was curious when I saw the title, since “Taproot” is the deep root that goes down. But I wasn’t ready for this. I really dig the art style, and the “waahha” when you grab a guy is very satisfying. Super impressed it’s a 48 hour game too. Only complaint: I want to eat a house. CybernautX is right, they are just asking to be dragged under.