Wow, I really enjoyed this one. I have a soft spot for Asteroids games (as you might guess from my avatar here - my GDTV 2022 game). Loved the HUD and voiceover. In fact I went back after winning to see what the failure state was, the ship's computer voice was spot on and made me feel sorry for crashing the ship :) How did you do the voice stuff?
I see you had 12 planets in your pre-release devlogs, but the final product's 6 planets is perfect. Game was pretty chilled although the asteroid belts were slightly on the dense side. Oh, when I found out the asteroids give points I went very trigger-happy, which was fun.
Onto suggestions: Perhaps the difficulty could ramp up a bit after each planet? As once you've got through one or two you've probably got the gameplay mechanics locked. And as mentioned I'd like to have flown around like a lunatic a bit more - maybe a higher top speed and fewer asteroids?
I have followed you on YouTube and will check out your blogs as I'm quite interested in how you did certain parts of the game. I did a few blog entries for my GDTV 2021 game, I dunno if anyone read them but I had a bit of fun and potential motivation after re-reading them the other day! Well done on producing a good game while also working, I can empathise! (after a 40h work week and 40h gamedev I was a lil tired)