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Wow, I really enjoyed this one. I have a soft spot for Asteroids games (as you might guess from my avatar here - my GDTV 2022 game). Loved the HUD and voiceover. In fact I went back after winning to see what the failure state was, the ship's computer voice was spot on and made me feel sorry for crashing the ship :) How did you do the voice stuff?

I see you had 12 planets in your pre-release devlogs, but the final product's 6 planets is perfect. Game was pretty chilled although the asteroid belts were slightly on the dense side. Oh, when I found out the asteroids give points I went very trigger-happy, which was fun.

Onto suggestions:  Perhaps the difficulty could ramp up a bit after each planet? As once you've got through one or two you've probably got the gameplay mechanics locked. And as mentioned I'd like to have flown around like a lunatic a bit more - maybe a higher top speed and fewer asteroids?

I have followed you on YouTube and will check out your blogs as I'm quite interested in how you did certain parts of the game. I did a few blog entries for my GDTV 2021 game, I dunno if anyone read them but I had a bit of fun and potential motivation after re-reading them the other day! Well done on producing a good game while also working, I can empathise! (after a 40h work week and 40h gamedev I was a lil tired)

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lol I wondered if anyone would notice the little death voice I put in there! Yeah I do agree the asteroids are perhaps a bit too much as its annoying to constantly bump into them as there's too many to blast really. So many people said they wanted to fly around faster, I was really surprised by this! 

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Flying around fast is super fun! In one of my asteroids games I removed the speed limiter and it was pretty insane - I'd added damage scaling based on collision speed so it gave the player plenty of opportunities to wreck themselves :)

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haha I should try that! I put the max speed quite low but then the damage is fixed based on the size of the asteroid. Maybe if I added in the velocity as a multiplier... that could be fun lol!