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GaryRatcliffe

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A member registered Jan 20, 2021 · View creator page →

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Really fun and cute game. Love the little pings when you fire bullets.

Couple of bits of feedback would be to show damage to the tv when it's losing health? I'm not sure if it has more health than what the enemies took from it and it does in fact do this. Only other thing is I seemed to have an issue closing the upgrade menu, could just be isolated to me as I don't see other comments about it.

Really fun and cute game, well done!

Really good game. The page really helped to sell it and the mechanics were fairly simple but fun.

The only bit of feedback I can really give though is that playing through I got roughly door 34 and wasn't sure if there was a "final" door or if it was endless. I read on the page that you can escape but I wasn't sure on what door so if the UI could display that then that'd be handy.

I really enjoyed playing that. I was hoping I could continue after!

Overall the atmosphere generated is great, the voices match it perfectly, the overlay graphic (shader?) for refusal is great and really sells the sense of danger.

Another thing to note as well is the page. The page looks amazing and pitches the game really well.

I typically like to leave a note on what could be improved so my feedback can be of some help but I'm genuinely struggling for something.

This is the first game that I've played in the jam and if the rest continue like this has then I'd think the quality of the games will be extremely high! Well done!

Hey, thanks for taking the time to play my game.

It seems to be a bug where my game doesn't capture the mouse for some reason, I'm not entirely sure why but I am looking into it.

Thanks for raising!

Thanks for the feedback, I'll take a look into it!

Thanks for the feedback and yeah completely agree, I had much grander ambitions for the end result which I might work up into a new version but ultimately fell short. But as someone who enjoys checking documents this is valuable feedback so thank you!

Glory to Arstotzka!

Thanks, yeah love that game so wanted to try and replicate. Not to the polish I'd have liked but that's generally the case with me :)
Glad you noticed the inspiration though!

Really like the idea of this game, with a better presentation it could be so much fun. Foundation of a fun game though

Really nice art style and fun to play. I do wish though there was an icon that popped up to show where your friends are being attacked but that's just a request. On the whole, super fun!

I'm glad I changed it, I was never really happy with that version, it didn't feel obvious enough, thanks for the feedback though, super useful!

The code in the kitchen was pretty challenging in the original but essentially
3 = Cabinet in the far right corner hanging on the wall

7 = Shadow from the window

8 = cakes on the table

2 = (super struggled for this one) "2 do" on the notice board


I'm glad this version was easier, it was much funner to make! 

That's a great idea, I hadn't thought about that but I can imagine it waddling over to the ball with its little legs, would be super fun!

The opening was great as was the gameplay, I enjoy mini golf type games but having one that you need to destroy objects with is new but it works really well. The amount of shots didn't feel limiting and the "Out of dignity" line is brilliant.

Really fun game! I never knew creating a terrarium could be so fun, love the dialogue and the music with the art too made it all cohesive and I didn't notice any bugs (apart from the obvious ones asking for terrariums)

Thanks for the feedback!

Thank you for the feedback, apologies for the bug, version 1.1 is hopefully much better but will only be available after the jam rating. Really glad you enjoyed the other parts though!

Great idea for an more informative game, I found it fun to essentially connect the dots and power the bulbs. I did spot one bug however which was the audio cutting out during the first level after I had to retry (connecting to the wrong node).

But other than that it's a good game!

Thanks for the feedback! That bug should be addressed in the V1.1 zip but I can't update the jam game with it as it introduces new mechanics :(

Did you make it out?

Bit of a multi-step puzzle that one, one hint I can give is it's where the books are and what they might indicate than say the number of books, if that helps at all

Really enjoyed the game, especially where your own shots can circle back around, adds additional jeopardy and opportunity to destroy portals without having to be next to them

Love the game, I suck at initiative rolls but still enjoyed myself, it's got a really good balance with the combat and am incredibly grateful a map was added!

Thank you for the feedback!

Thanks for the feedback, glad you liked the game! 

Who doesn't love a duck in a hat? Really enjoyable game, kept hitting the blocks and being flung off into space which, not sure if it's a bug but it was still pretty funny either way.

Great sounds and although the mechanics are straight forward it doesn't try to reinvent the wheel

Thank you for the feedback!

Completely understood! A/C meets Links awakening, love it :)

Very cute looking game, love the fact you can hide in the bushes and it was obvious that the npc's lost track of you which was great. Would love it if you had an inventory and could sell the items on the black market though but that's just a feature suggestion. Really enjoyed the game!

Yes! Absolutely a boss sounds great actually! Do let me know if you update and I'll play it again :)

Hey, thanks for playing. The majority of puzzles are environment based so you need to look at the environment to figure out the code. In the 1.0 release there was little in the way of interaction. For 1.1 it introduced new mechanics so I've got a zip of it here that's playable but I can't replace 1.0 with it (more interactions in 1.1).

Really fun little game, more levels would be great, would also love to be able to zoom in

Well that was an experience. I don't think I've actually laughed that hard all year. Great game, the sounds and voices of the little people were just brilliant. I never knew I needed this game until I found it!

Ended up getting boxed in by all the people following me, made me laugh though, great music and really fitting with the theme of the game!

Difficult to see the spikes are the first level. I suck at platformers but this was enjoyable although the controls felt a bit floaty but I'm not sure if that was intended as the second level the gravity felt stronger.

Couldn't get past day 4 but not sure if it was a bug or if that was intended. Overall really enjoyed the game, arrow pickup would be great and the art style for the enemies being more consistent would have been good too. 

Good job though!

Petting the creature was so fun, really cute, and as someone else has already mentioned the sound design of it was great! 

I wish the scenery was a bit livelier or that you could play with it but perhaps suggestions for the future if you decide to expand on it

Beyond the issues already mentioned by others I enjoyed the game the only criticism I really have is the help icon didn't seem to work and it just needed a more visual indicator that the opponent was attacking. But I'd really look forward to this game developing more, reminds me a bit of Balatro/Pokemon

Really enjoyed the game, seemed to be a bug with increasing the crossbow damage after I'd unlocked the first update to take my damage to 5.8 it wouldn't upgrade again after but it was a pretty fun game. Would be nice to see if you take it any further

The UI looked great but the gameplay became a bit repetitive would have loved to have seen more mechanics added instead of making each level progressively harder with the same controls.

Really enjoyed the game and watching your youtube devlogs (managed to catch them the day before the deadline), they really helped me to understand what other people were thinking at those moments in time where you're rushed with work and trying to get it completed.

Overall I really enjoyed the game, a more modern take on a classic, wasn't too difficult either which I always found Asteroids to be.