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A jam submission

Hollow MorphView game page

Shrink and grow as you navigate a mysterious cave deep in the forest.
Submitted by PawnxPawn, Doomboy911, John Leon (@ElectropunkZero), vhalragnarok — 3 hours, 40 minutes before the deadline
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Hollow Morph's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#134.5294.529
Music#683.7653.765
Story#1382.9712.971
Mechanics#2173.2353.235
Overall#2853.3243.324
Aesthetics#3253.4123.412
Fun#4172.8822.882
Sound#4312.5002.500

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
https://freesound.org/people/FOSSarts/sounds/740419/, https://lospec.com/palette-list/waldgeist, https://github.com/nathanhoad/godot_dialogue_manager?tab=MIT-1-ov-file

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Fun game looked good and sounded good. wasn't sure what i was doing first i moved the thing in the way into the door and it then didn't let me through i had to refresh.

Developer (1 edit)

Thanks for playing! Yeah I think we need to work up some track pathing for the blocks.

Submitted

When i realized i could walk on the rope that's when i got sold on the game! It was a great "AHA!" moment which i really enjoyed!

The movement speed could be a little bit faster, but other  than that I think it's a really nice implementation!

If you manage to polish this game up after the jam and fix the known issues i think it would make for a really good experience!

Great job!

Developer(+1)

Thanks for playing! We are really glad you enjoyed that! We plan to polish it up a bit after that.

Submitted

This is quite fun. Love it. I feel like with a bit more polish, this could easily be sold on Steam or on here as a full-blown game. The whole shrinking and growing mechanic is pretty neat.

Great game. Well done, friend.

Developer(+1)

Thanks for playing! We will be doing a bit of patching after the game jam is done. So hopefully we can finish cleaning up the game.

Submitted

Best of luck. Looking forward to it.

Developer(+1)

I can't speak for the rest of the team here, but I will have to let you down.. I at least won't be taking this project further, I have another huge project I am working on that is quite unannounced (actually working with the same artist from this project), that will be a full blown Steam Game, Kickstarter funding and the whole works. I wrote a lot of this code in haste, and with 0 intent of trying to figure out how to scale it. 
It is MIT Licensed and on GitHub! 

Submitted

No worries. Best of luck on the project you're working on, and thank you for sharing the code on GitHub.

Submitted

I love the music, especially the water drop sound, the main mechanic is interesting, relatively well executed but maybe more variety for puzzles could be added. Overall good job!

Developer

Thank you for playing! We really wanted to add a lot more levels and more variety to the puzzles. Sadly, this is more or a prototype/tech demo than a game, I feel.

Submitted

This is a very good game, loved the animations, the music, the idea, and more. I find it very tough to find my way through and I keep dying cause I don't know what counts as a death tile. What I would do is make like a mini map or direction hints or something to help guide the player to where they should go, and also make some sort of visible barriers or outlines that makes us know what can kill us. All and all, it's a great game and I feel like with little adjustments, this game can be like those games where a lot of youtubers and speed runners attempt to get the fastest score. Keep it up and thanks.

Developer(+2)

So a Mini-map was proposed to me on like Friday... I turned it down due to scope / being able to test it. I however do agree it would have been a good addition.


I have a patch coming after the rating period that should make things a bit fairer. You'll get a new keybind that if you hold down while small you can zoom out and see the room you are in. I hope that will alleviate some issues. 

For now the work around is to play fullscreen! Cheers!

Submitted

Amazing, keep up the good work.

Developer(+2)

Thanks for playing! Yeah, there are a few issues. We need to figure out a better way to tell the player that the rope tile is not safe. The rope tile is supposed to be a trip wire. But when you are small, it shouldn't affect you, and you can use the ropes to cross things. The lily pads you can stand on when you're small, everything else is dangerous.

Submitted

I like that. All is great and you should give the player a heads up when they fail, and btw I found out that pressing E interacts with objects but I couldn't find any, maybe when he gets close to it do like a pulsating E key so we know. Again thank you for the great game and ideas and good thinking. Keep up the good work.

Developer (1 edit)

The only one you can is at the very end of the dungeon. Use to be able to pull blocks, but created a very, very nasty bug where you can duplicate blocks somehow. lol

Submitted

lol XD, all good bro we are all learning from our mistakes here. It was very nice talking to you guys.

Developer(+1)

So we used to also be able to pull blocks. 

There was an issue with how I wrote this logic that caused no small amount of headaches. On a sheet of paper my idea was the easy solution.. Turns out Godot was like "No. I don't like that."

It was only after release I thought of a potential better solution, but its now too late, and none of our puzzles were designed around being able to pull a block, so its not a planned feature. 

Submitted

That's all good. As I said, we are all learning here. Make mistakes now so when you publish the big dream game on steam with no bugs, everyone will play it and you will go sky high. Keep up the good work and it was a pleasure meeting you guys.

Submitted

Neat game with good ol skool Zelda / chips challenge vibes.  Took me a second to realize the different tiles and which were safe and when.  Nice submission!

Developer

Thanks for playing! Maybe there is something a bit more we could have done with the tiles to help show if they were dangerous or not.

Submitted

I thought I did something wrong when I became small, floor tiles were not too clear that they turn you haha. Lilypads were a cool effect, thought I can walk on them and the rope. Not sure why walking over the robe when big makes me fall to my death but I got the amulet anyway, WHoo! 

Developer

Thanks for playing! One thing we've got to do is make sure the blocks fully move off the tile you're standing on. It will help you see the tile a lot more. The rope is supposed to be a trip wire. Sorry, we didn't have time to animate that!

Submitted

Aah, trip wire makes more sense! Too light to trigger it, got it. I turned small without moving it fully so it was a surprise the first time.  Maybe different color tiles for big and small would be more visible. Could tell when they were next to eachother.

Developer

Nice. I'll pass that down to the artist and see what they come up with!

Submitted

First shrunk i thought my resolution was broken. ^^

Art style reminds me of the old adventure Games like first Zelda or Mystic Quest.  Music fits as well.

The 4th otr 5th room seem s to have bugged tiles or i just didnt get it.

Developer

Thanks for playing! So you can't step on the ropes, normal-sized. The idea is it sets off a trap. (visually not implemented, sorry) And if walking on the ropes in the water, you "should" only be able to walk on the rope and not the edges, but we never fully finished fixing an issue with it since we are grabbing the tile data only. We needed to add an area check next to the ropes, also.

Submitted

Went back in.  It seems, when shrunk, can leave teh map/room over the black part and the grey lines in between tiles. 

Also noticed the counterintuitive speed difference between the two states.

Developer

Oh, I will have to take a look at that! Nice Catch.

Developer

Good catch! I know of 1 other... Well its not 100% a bug related to that, but that one is different. I think I know why you can do that, and it was a bandaid to prevent getting stuck on a different level. 

Developer(+1)

Thank you very much for noticing that was the style I was hoping to emulate.

Submitted

Ya, good memories. :)

Submitted

Hi! Beautiful art style! Really reminds me of classic console games!

Developer(+1)

Thanks for playing! I will be sure to ensure our artist sees this comment! 

Developer(+1)

Your going to make me blush and never stop blushing thank you very much for noticing.

Submitted

I never thought I'd make it to the end, but I did ! It reminds me of Zelda: The minish cap a bit. Feeling slow while we're big is definitely the thing I would tweak as it feels too much.

Developer

Thanks for playing! The Minish Cap is where some of the inspiration came from. We will definitely look into tweaking the move speed after the jam.

Submitted

Very cool game idea. And a nice surprise getting shrunk for the first time! )

Developer

Thanks for playing! It is a nice little surprise.

Submitted

I really liked the mechanic of shrinking and growing. I thought it was a cool way to make the backtracking feel like a different experience even though it's the same map. I did think that the beginning was a little confusing. I was about to message that I think the game is broken because I didn't understand that I was meant to move the rock out of the way. But I kept at it and eventually got to the end :) Really nice game

Developer

Thanks for playing! We will have to look into a way to tell the player on what can/should be done.

Submitted

The grow and shrink mechanic to solve puzzles is very interesting! However, when you're small, the camera zoom feels way too close, making it hard to understand your surroundings. Also, movement feels very slow when you're tall (maybe because small and tall characters have the same speed?)
But overall, the concept is cool, and the graphics and music are really nice. It's a solid submission, well done!

Developer

Thank you for playing! I appreciate it. We will look into adjusting the player speeds after all is said and done. We don't want the player to fast because of some of the areas being a bit tight to get around when you're sized. 

Developer

So yes the movespeed is constant. I didn't have much time to adjust and finetune the camera zoom.

So a little story: I had what I thought our game was going to be coded the night this jam came online. I had a far different impression of how things were going to go due to our voice call ideas pitch. So in the middle of this week came some heavy rewrites and with that came bugs and we ran out of time to tune the zoom.

I want to push out a patch that you'll see next week due to rules and regulations that will add a button to zoom out while small (has to be held down). Hopefully that will help!

Submitted

Loved the idea and mechanic of shrinking and growing to solve puzzles. The puzzles themselves were also cool, although i couldnt get far since im not that good at solving! Music really gave the eerie vibe, great job overall :)

Developer(+1)

Thank you for playing! I will have to look into adding something to help you understand what to do in the first room.

Submitted

Cool game! Loved how you incorporated the shrinking and growing into the puzzles themselves - they were definitely not a gimmick. As others have mentioned, it was tough to navigate when you were small. But for anyone about to play this game - listen to the devs and PLAY IN FULLSCREEN. It makes running around as the little guy much easier, as more of the room is visible. 

Overall, great job! Music was fantastic and super atmospheric. Graphics were super retro. Big props. 

Developer(+1)

Thank you for playing! Greatly appreciate your input. As soon as this jam is over it is something I do want to fix so it is playable for anyone swinging by later on.

Submitted

Rad! Yeah I can see this game going places for sure. What else are you thinking of fixing?

Developer

There is some major issue with the dialogue boxes and would like to fix it so you have to be more precise when you walk the ropes when you are small. There is one feature that I want to add, where you can zoom out and see the room. Also, fixing the shrink animation as well. This should cover most of the issues the game currently has.  Oh, there is also the ability to walk on the wall tiles when you're small, which is an issue, also.

Submitted

Nice. Yeah those all sound like solid fixes for sure. It might be worth adding  a little bit of movement speed/pushing speed to the character when he's a big fella, too, just to keep the pace of the game up!

Developer(+1)

Nice! I'll note down your suggestion and add it after all is said and done.

Submitted(+1)

The shrinking mechanic was a fun take on the theme. The character moves very slow when large. I would've liked to be able to see the room when I was big before turning small to know where I was going. There were a few rooms where I was just guessing which direction to go in.

Developer(+1)

Thank you for playing! A mechanic that didn't quite make it in was a way to zoom out to the camera view as if you were big and see how the room is laid out.

Developer (1 edit) (+1)

I want to push out a patch that you'll see next week due to rules and regulations that will add a button to zoom out while small (has to be held down). Hopefully that will help!

Submitted(+1)

It is a neat idea. It was hard to figure out what was going on when I was small.

Developer

Thank you for playing! Yeah, it's something we will have to fix after the jam. There are a few other things that I would like to at least touch up on that could be considered clunky. 

Developer

I was to push out a patch that you'll see next week due to rules and regulations that will add a button to zoom out while small (has to be held down). Hopefully that will help!

Submitted(+1)

Cool idea. I love the shrink and grow mechanic. I think this will be amazing with a polish pass to increase the feel. Your team did an awesome job! I love it.

Developer(+1)

Thank you for playing! I appreciate it. It is something I would be interested in doing after the Jam. I would like to clean up the project a bit more.

Submitted(+1)

The music was spot on and very atmospheric. The graphics were also very nice. I found it very hard to know what was going on when I was small. I couldnt really see what tiles I was supposed to not be on. Its a good concept, but maybe some tweaking could help make it clearer. Its a good Jam, well done.

Developer(+1)

Thanks for the feedback, we greatly appreciate it!

Developer(+1)

Thank you for playing. Yeah, it was one of those things we are kicking our selves in the butts for. We were too worried about the other game-breaking bugs. Currently, the best way to play the game is in full-screen mode. 

Submitted(+1)

I enjoyed the puzzles. It was a little hard to see when tiny, but it wasn't so bad when in full screen. Awesome game!

Developer(+1)

Thank you so much for playing! There is a lot that still needed to be done, but hopefully it gives you a taste of what it was supposed to be.

Developer (1 edit) (+1)

Your suggestion about fullscreen made it into the page itself! Thanks you for noticing that.

I want to push out a patch that you'll see next week due to rules and regulations that will add a button to zoom out while small (has to be held down). Hopefully that will help!

Viewing comments 20 to 1 of 29 · Previous page · First page