I like that. All is great and you should give the player a heads up when they fail, and btw I found out that pressing E interacts with objects but I couldn't find any, maybe when he gets close to it do like a pulsating E key so we know. Again thank you for the great game and ideas and good thinking. Keep up the good work.
Viewing post in Hollow Morph jam comments
So we used to also be able to pull blocks.
There was an issue with how I wrote this logic that caused no small amount of headaches. On a sheet of paper my idea was the easy solution.. Turns out Godot was like "No. I don't like that."
It was only after release I thought of a potential better solution, but its now too late, and none of our puzzles were designed around being able to pull a block, so its not a planned feature.