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I like that. All is great and you should give the player a heads up when they fail, and btw I found out that pressing E interacts with objects but I couldn't find any, maybe when he gets close to it do like a pulsating E key so we know. Again thank you for the great game and ideas and good thinking. Keep up the good work.

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The only one you can is at the very end of the dungeon. Use to be able to pull blocks, but created a very, very nasty bug where you can duplicate blocks somehow. lol

lol XD, all good bro we are all learning from our mistakes here. It was very nice talking to you guys.

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So we used to also be able to pull blocks. 

There was an issue with how I wrote this logic that caused no small amount of headaches. On a sheet of paper my idea was the easy solution.. Turns out Godot was like "No. I don't like that."

It was only after release I thought of a potential better solution, but its now too late, and none of our puzzles were designed around being able to pull a block, so its not a planned feature. 

That's all good. As I said, we are all learning here. Make mistakes now so when you publish the big dream game on steam with no bugs, everyone will play it and you will go sky high. Keep up the good work and it was a pleasure meeting you guys.