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(+1)

So we used to also be able to pull blocks. 

There was an issue with how I wrote this logic that caused no small amount of headaches. On a sheet of paper my idea was the easy solution.. Turns out Godot was like "No. I don't like that."

It was only after release I thought of a potential better solution, but its now too late, and none of our puzzles were designed around being able to pull a block, so its not a planned feature. 

That's all good. As I said, we are all learning here. Make mistakes now so when you publish the big dream game on steam with no bugs, everyone will play it and you will go sky high. Keep up the good work and it was a pleasure meeting you guys.