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Armagdo

24
Posts
4
Followers
25
Following
A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

This is very well done. The levels are very interesting, and were pretty fun to go through. Great work!

The map looks beautiful, and was very fun to explore to beat the game.

This game is very well done, and very fun to play. Great work!

Thanks!

A lot of people commented that the second level is pretty difficult, so the second level will get revamped soon.

Thanks!

Thanks for playing the game, and thank you for bringing this bug to my attention! Will take a look at it and fix it ASAP.

Great work! This was very fun to play.

Thank you! I will definitely try out your game. Looks very interesting.

This game is so unique and fun. Don't think I have ever seen a game be played in two different windows before. It's pretty cool.

This is such a sweet, unique experience. Loved every second of it.

Thank you!

Thanks!

This is such a great game. Very atmospheric and fun to go through. The story and the endings I have seen (1, 3 & 5) are pretty sad.

Really like the visuals of this game. The level design was also very fun and challenging.

This is very nice. Challenging, fun and well made. Love it.

This game is really, really cool. Was very fun to play.

Well done!

Thanks!

Thank you for giving the game a try!

The "stick" mechanic was born out of a bug, actually. At first I had a completely different game-play loop in mind, but when I added the normal jumping mechanics and the jump sound, I noticed that it played multiple times if you held down the space key.

I made the jump work by having the player object check the collision with objects with the tag "Ground", then reset the jump.

Problem is, the player object couldn't exactly differentiate between objects that are touching from the top, bottom or the sides, so it would reset the jump just by touching an object with the "Ground" tag, allowing the player to jump multiple times, creating the feeling of "sticking" if the player keeps jumping while touching an object. (So, technically, the player is jumping multiple times in the air, bumping his head against a wall, so no changes on the Y-axis, so giving the feeling that he is "sticking".)

Because I had made very little progress in the previous days, I decided to use this bug for my advantage. I made the jump button play only once if the space bar is held down, and designed my levels around it.

Thank you for giving the game a try!

Yeah, the second level seem to be a problem. It was pretty rushed, so I will revamp it later.

This game is pretty awesome. Great work!

Thank you!

I checked the stream. Thank you so, so much for playing the game! Really glad that you liked it!

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Thanks! Looking forward to it.

Thank you so much for your review!

I'll take a look at the controller issue ASAP, and I'll try to make the mechanics of the game more clear.

Creating levels was definitely a struggle, I admit. But I'll definitely try to create more when I get the chance. I most likely am also going to rework the last level, as this level was definitely rushed.


Again, thank you so much for your review and your constructive criticism! Really appreciate them.