A perfect entry for the game jam theme! I liked graphics, sound and some humor
panika3d
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Thanks for playing. Could be a bug. Movement system as well as pursuit by AI need a lot of polish and testing even in simple scenario of few randomly placed water pools. I am now thinking between two different possibilities. Either pixel perfect movement but Realtime or chess-like clearly defined turn=based movement system for player and cats with move moves at a time.
Thank you! It was meant to be a turn-based with grid-based movement game (Player and cats take turns to move). But it looks and feels like an action game it seems. Maybe due to 3D graphics or pace. I agree mechanics should be improved or pace changed to slower. Or maybe remake it as a run and hide game
Hello! I want to add blendshapes to animated mesh and export to FBX . Can someone tell me if this at all possible?
I can export fbx character with rig and animations. Also separately I can use rop_fbx to export fbx model with blendshapes (but unity does not see the rig)
Both methods work, but can they be combined (result is rigged and animated model with blendshapes on animated mesh)? If so please let me know how.