Play game
Orbital's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #436 | 2.772 | 3.143 |
Aesthetics | #451 | 3.024 | 3.429 |
Sound | #521 | 2.142 | 2.429 |
Fun | #535 | 2.520 | 2.857 |
Overall | #556 | 2.520 | 2.857 |
Theme | #647 | 2.268 | 2.571 |
Mechanics | #659 | 2.016 | 2.286 |
Story | #834 | 1.134 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Font: Syn Nova: https://www.fontsquirrel.com/fonts/syn-nova Audio: SFX: GameAudioGDC GDC 2024 https://sonniss.com/gameaudiogdc/ Music: "Voxel Revolution" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Realizer" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Skybox: Starfield Skybox by PULSAR BYTES https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717 Particle Effects: Sherbb's Particle Collection by Sherbb https://assetstore.unity.com/packages/vfx/particles/sherbb-s-particle-collection-170798
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the concept here and the explosions are very satisfying! Nice job! My mom said you're welcome.
Score: 6070 Time: 120 Planets: 4 Junk: 607
Weirdly satisfying to gobble up all the space debris! Lotta juice with all the particles thrown and sound fx, especially as you move faster and get bigger. So cool, well done!!
The physics and particles were awesome! Great job on the look and feel, I wish there were stakes of some sort, great job :)
I really liked the ligth show. Thanks for the skip button. I'd love to see a leaderboard at the end.
I really enjoyed the visuals of the game but I was having a really hard time figuring out if the game was responding to my inputs or not.
Thanks for trying it out and for the feedback. Controls were something I was tuning in to the last minutes prior to submission and still could use some work