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First shrunk i thought my resolution was broken. ^^

Art style reminds me of the old adventure Games like first Zelda or Mystic Quest.  Music fits as well.

The 4th otr 5th room seem s to have bugged tiles or i just didnt get it.

Thanks for playing! So you can't step on the ropes, normal-sized. The idea is it sets off a trap. (visually not implemented, sorry) And if walking on the ropes in the water, you "should" only be able to walk on the rope and not the edges, but we never fully finished fixing an issue with it since we are grabbing the tile data only. We needed to add an area check next to the ropes, also.

Went back in.  It seems, when shrunk, can leave teh map/room over the black part and the grey lines in between tiles. 

Also noticed the counterintuitive speed difference between the two states.

Oh, I will have to take a look at that! Nice Catch.

Good catch! I know of 1 other... Well its not 100% a bug related to that, but that one is different. I think I know why you can do that, and it was a bandaid to prevent getting stuck on a different level. 

(+1)

Thank you very much for noticing that was the style I was hoping to emulate.

Ya, good memories. :)