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bjorvack

174
Posts
7
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5
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A member registered Nov 02, 2017 · View creator page →

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Nice submission! It's a simple premise done very well. I would suggest disabling jumping by default, though, as it makes the game a lot easier to bypass. Alternatively, limiting the number of jumps could be a great way to keep the challenge intact. Well done!

Beautiful and atmospheric game! I did fall off the path quite a few times when I thought I was still on it—though that might just be a skill issue on my part. Overall, a really lovely experience!

Nicely done! This wasn't what I was expecting, but the simple mechanic is executed perfectly. I did have some issues where it wouldn't register my path correctly when I started dragging the line, however. Still, a very solid entry—well done!

Beautifully done! This is such a calming game. One tiny nitpick: it wasn’t immediately clear that I could scroll in the menu. Adding a visible scrollbar or showing a small part of the next item would communicate that much more clearly. Otherwise, great work!

This was a great idea and the loop works really well—it’s quite addictive! I did find the shooting a bit clunky at times.  Since the pace is so fast, a direct 'point and click' might feel more responsive.

While I couldn't play your game since I'm on Mac, I watched the gameplay video and it looks great! You've captured a really nice visuals and atmosphere. With a little more polish on the UI, I think this would be a perfect game. Nicely done!

Thank you! I’m so glad you found the story touching and that it kept you hooked until the end. I really appreciate the kind words and for you taking the time to play it!

Thank you so much for the beautiful comment. Knowing that the game resonated with you emotionally and that the connection between the puzzles and the story came through means a lot to me. I’m truly glad you had such a moving experience with it—thanks for playing!

Thank you! I'm glad to hear the mechanics worked well for you. The randomization was definitely intended to keep things fresh, so I’m happy you noticed the replayability! It’s also good to hear that an occasional wrong connection didn't feel too punishing. Thanks for playing!

Thank you for such a thoughtful review! I'm glad the atmosphere and visual style worked for you. You’re completely right about the branching stories—that would have been a great addition, but it just wasn't possible to implement within the jam's short timespan. I appreciate you playing and sharing your perspective!

Thank you so much for the kind words! I’m really glad you enjoyed the game and the focus on connections. Hearing that you liked the theme implementation means a lot—thanks for playing!

Thanks for playing my game. I'll see if I can fine tune it a bit more after the jam. Thanks for  the suggestion.

Thanks for the feedback! I've actually implemented your suggestion in the updated build over at: https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/. You can enable it in the settings now. If you have a moment to give it a go, it would be greatly appreciated!

Thanks for the feedback. Yeah the light seems to be a common issue. I've uploaded a updated version on https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/ Go ahead and give that one a try if you want

Thanks, I'm glad you enjoyed my game.

Thanks for playing my game

Yeah, I'm hearing that a lot. I've uploaded a newer version on https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/ it fixes the contrast issue.

But I'm grateful you enjoyed my game

Thanks for playing my game, seems most people are having issues with the contrast. I've setup an updated version on https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/

I have a lot of reviewers who struggle with contrast, text speed etc. I've added some accessibility options/improvements on my github webpage. I also added a comment to my itch page to point them to the newer build if needed.

Would it be alright to update my submission with these features? 

Yeah i got that feedback a couple of times already. I added a comment with an updated visual queue. https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/

Really cool to see a similar idea worked out completely differently! It's a great game. Since we seem to have been on the same wavelength, I’d love for you to check out my submission as well and see our different approaches!

Nice-looking game! However, I was missing a tutorial or some in-game explanation of what everything does. It has a lot of potential, but a little more guidance would go a long way!

This was a great little puzzle game, I would love to play some additional levels

Nice submission. I'm looking forward to the updates.

This was a great puzzle game! It definitely had me thinking for a bit. 

I love these kinds of automation games! There is a solid foundation here already, so with a little bit of polish, this will be a great game to come back to every now and then.

Really liked the game! I'll definitely come back to this one after the jam. The only thing I would change is the 'tutorial'—right now, all the information is given as a block of text at the beginning. If you added a step-by-step guide during the initial gameplay, this would be awesome!

I really like the idea of this game! It does need a bit more polish, though—I found I could easily jump around obstacles instead of swapping dimensions, so it might be worth adding some restrictions there to encourage using the main mechanic.

Great game! I definitely had a 'facepalm' moment, though—I actually tried to connect one of the dots to the background image on the page! :') Aside from my own confusion, it was a lot of fun.

I really like the twist on the classic Cupid—it must be much more effective than a bow! :) Great job!

Funny little game! It would have been nice to be able to remap the controls, but the mechanics work well and seem fair, so well done.

Not something I would have expected in a game jam, but hey, here it is! I did have to experiment a bit to get it to work correctly, though. Maybe adding a second video where you explain the setup or how it works would help other players.

Really nice-looking game! I would suggest looking at optimizing how assets load, though, as it took quite a while to start. Also, it might be worth checking if you can reduce the embedded size, as it didn't fit on my screen without zooming out.

I think this could become a great game! Adding a more detailed description on the Itch page would really help, though. For now, I'm able to generate points by putting them next to each other, but I have no clue what to do next. 

I liked the game in general! One thing to note: I had to scale down my browser zoom to play, so it might be worth checking the window size or the embedding settings. Aside from that, it was a great experience!

Great game and very well polished! I'll definitely be coming back to this one after the jam is over.

Indeed that's the one.

The latest version off the game (dev -build) is available on https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/ 

I've added a quick build to my github page. It should serve it's purpose for now https://bjorvack.github.io/GameDev.tv---Game-Jam-2026-Last-Call/

I'm so glad you enjoyed the vibe and the way the story unravels! Thank you for pointing out the accessibility issue with the sockets. I'll definitely take your advice and look into adding an accessibility mode with more obvious cues in a post-jam build. I’d love for you to be able to finish the game once those changes are in!