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bjorvack

104
Posts
4
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5
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A member registered Nov 02, 2017 · View creator page →

Creator of

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Cool little game but I the shooting frequency could be a bit higher

I liked the game. But it was a bit hard to know where I was when shrunk. I think a more detailed sprite for when your shrunk and a minimap would give help a lot.

Quite funny to go from picking a flower to absolute destruction in an instant. I was expecting to find more flowers and to become bigger and bigger though

Nice game but had to try a few keys before I could start the game. Try to make buttons clickable and use more conventional buttons for interactions, continue eg.: e for interact

It was in general, had some severe frame rate dips. Could be on my end though

Well done for your first game. Keep at it. A small tip, a zoomed out camera would be better in this kind of game. 

Really fun game, I did find myself use up all my shots because I was just trying to create as much mayhem as I could

A nice simple relaxing game, no need to rush and enjoyable.  I would add a ghost of the item you want to place. that way one has greater control over the placement

Really fun game, I enjoyed the kids perspective. Felt like a kid again

Nice game but I did have some performance issues.  The style was unique and I do enjoy a good rhythm game

Cute and unique style. Really loved the game. I did find it difficult to distinguish the icons, they where quite small

Nice little game, the controls where a bit difficult I couldn't figure out how to pick things up. Adding the bound keys to the ui would help here

Interesting game, would be a useful tool to teach my kids more about a computer

Nice game, a little bit more polish would be great. I do see me playing this game more in the future. Try to add some background music, some vfx when a resource is generated ect. 

Really fun game, I did find it a bit difficult to get the items in the correct spot

Cool game. Really nice touch that we can enter a name for the dog. 

Cool game little game. Something I would add would be a small effect on clickable elements when hovering over them. That makes it more clear for the user that it is interactable

Well done, really liked the game. I did miss some music though

Really wel done, especially if this is done in a custom engine. Some highlighting when an intractable item is near the cursor would have been nice though. But overall I really liked the gameplay and story

At the start of the game, you can take a ramp up to a platform. If you jump to close to the wall. I started to jitter and slowly glide up the ramp.  So extending the collision box there for example would prevent this issue

Yeah, looked over that. Fixed that button in a new build

Very well done, voices where really funny

Would like to play but there seem to be some issues. I'll try again at later time


Nice little game. Did shoot myself a couple of times.

Well done, great game. Do fix the collisions if your able. 

Nice little game. I liked the music but the steps where a bit loud.  Well done

Nice game, but some basic sounds would have been nice

A nice game overal, I would have liked a more zoomed out view since now it's quite hard to time your jumps

A fun little game, the sword needs some more use though. Maybe make some enemies immune to the fireball 

Cool and enjoyable game, the difficulty ramps up quite hard though. Maybe a bit more gradually would have been nice. Maybe give the plane a default velocity, a plane hanging still in the air is a bit weird. 

Great game but I did mis some audio during the initial cutscene

Can you take a look at my game as well https://bjorvack.itch.io/gamedevtv-gamejam-2025

Looks great, I would have like the option to zoom in/out on  the characters. On the edge of screen they become less visible

It should be possible,  it's quite difficult but using your spare lives should be sufficient. I'll take a look at my . gitignore file. Shouldn't be commited, thx for the headsup 

Realy fun game. Loved how you did the cutscene's, had a comicbook like aesthetic. 

What I tend to do is make the collider of the player/hazards/enemy a bit smaller than the sprites. This gives the player the impression they did better at dodging/avoiding the enemies/hazards. Players want the game to feel fair, but that doesn't mean it actually is

Hilarious game, the music and the art where amazing and worked perfectly together

Interesting point and click. Has been a while since I played one of those.

Nice game with nice puzzles. Maybe add a max number of deaths per level. It would up the stakes a bit

Nice space game, I did get a bit disoriented sometimes. Maybe add an direction indicator to the edges of the screen