Fun platformer, quite a bit harder than some of the other platformers with similar ideas. I had to give up on the level with the 2 linked platforms. I thought I had to die on the right platform but couldn't figure out how. Also jumping height seemed a bit inconsistent regardless of whether I used W or space, but that might be just me.
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Gus, the ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #107 | 3.689 | 3.689 |
Theme | #113 | 3.822 | 3.822 |
Fun | #166 | 3.556 | 3.556 |
Music | #237 | 3.311 | 3.311 |
Aesthetics | #265 | 3.533 | 3.533 |
Sound | #334 | 2.756 | 2.756 |
Story | #346 | 2.444 | 2.444 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Platformer art, Toon character and Impact sounds from https://www.kenney.nl and theme song from https://opengameart.org/content/8-bit-haunted-house-theme
Link to your source?
https://github.com/Arswyd/GamedevTVGameJam2022
Comments
Thank you for your feedback, I appreciate it! :) Yeah, on the first level with the linked platforms you have to die on the right platform. There are some spikes right above it. It's interesting that you say that the problem with the jump height exists, because I thought I already fixed it, but in this case I will check it again later.
Fun game. Sadly, I was not able to progress since the buttons were always un-pressed when dying and becoming a ghost. It worked the first round and then in the 4th level, it stopped working. On my second try, it was not working at all and on the next try, it stopped working in level 5. I made a short gif on what happened. But outside of this bug a very nice game.
Very interesting puzzle and generally well-designed platforming! Though simplistic in design, the game feels very complete and well-executed! I like the button and box mechanics, and I think there is great potential in making even more complex and fun puzzles. Well done! You two should be very proud!
I got stuck on the level with the buzz saw, but I liked this game overall. The concept of using your deaths to help you solve the puzzle is great. Perfectly executes on the theme. Idle animation is great too!
Good use of the theme and i love the quirky/ghostly music, good choice!
Remember that we play the game for the first time and you tested it like 10000 times. So even the secon level was kinda hard for me, because I just didn't had the feeling for the caracter yet.
But otherwise I can't really say anything else that i noticed. Solid little game!
If you have the time and still some energy to test and rate my game, that would make me happy :D
Thank you for you feedback, I really appreciate it and you make a good point. It may have been better if there were some introductory levels with no death required, so the player could get more comfortable with the character movement. However, I wanted the theme to be dominant here and unfortunately, I could not come up with easier levels to introduce the main mechanic. But I will definitely take your advice when working on future projects! :)
Nice work on this platform! Nice approach to the puzzles, having to work out the best way to solve them to progress.
Great Cogs and Spikes :P, used them myself to :D.
Well done!
Neat game! I like the use of the gravestone to be part of the puzzle to continue. :D
Lol no way!! You have the exact same mechanic as my game were you use your tombstone to progress with the level. Loved your game it was really fun having to figure out a way to complete the level. Your player controller felt really good too. Well done.
Thank you! Yeah, it is really fun to see other people implement the same idea as yours. :D Your game is really good too, although I had some lag issues, which made it a little harder, but I had fun playing it! Little hard to see where are you jumping in first person camera, but really good game, I liked the little puzzles as well. I think I will give it another try when I'm at my PC. :)
Nice level design! The laser gauntlet followed by jumping around spikes one broke me :')
Nicely put together. I didn't get too far, I got to the level where stepping off the button made the door close again and I couldn't figure out what to do. Other people seem to have got much further so I'm probably just being stupid but I'd already had to reset the previous level a bunch of times due to getting 1px too close to a spike. I think someone below also mentioned that sometimes its better to go a little more generous with the colliders.
On my first go I did get stuck on the first level, the orange button didn't open the door but now I can't remember if I was already a ghost at that point, I don't think I was.
cool game and really fun experience. music was cool , also a checkpoint system that saves your progress would be nice how many levels did you make I got to the first laser level ,
give my game a try if you get a chance.
This was fun. A restart level might be nice for people like me. I wanted to play more, but kept getting stuck and having to start from the beginning. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)
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