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Mushroom Adobe Games

161
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6
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A member registered Apr 26, 2022 · View creator page →

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Congratulations! It's a great game and it's been awesome to play and watch the game grow.

It happens a lot. That's why my goal this time was to actually get a WebGL version working. I still have a downloadable version that has saving and loading but the browser gets way more hits.

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That was an awesome game mechanic. Very difficult and ingenious. :D And it was a pretty game on top of it.

Fun game. :D I do wish I knew what all the spells were instead of just pressing a number when a picture comes up.

That was an awesome game! :D I wish I were better at platformers but it was a great concept having to be quick on the trigger.

Here's mine: Transdimensional Townss
I've been trying to rate all the highest karma games but I will play anybody's who has played mine. :D

But what about those that did do a story since it was part of the criteria? I can understand wanting to ask for that before hand but once it's over we kinda have to stick by the rules.

That could be. This was my first successful WebGL build so it's still new for me. This is what it looked like on my end but I thought it was an awesome game.

Thanks for playing it! I kept meaning to add more info to the tooltips but time just got away from me adding all the little extra stuff. :D

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Thanks for playing it! My wife said I need to add a way to start a new game and I was like, "Easter Egg!"

Anything with mushroom in the name I had to play! haha One suggestion I have is when the player respawns have the camera refocus on the player. I had to reload several times because I would fall and it would respawn me but the camera was not on my player and I couldn't interact with it anymore.

That's some awesome work in such a short time! Color me jealous! haha Great game and I found myself playing and losing track of time. Good job.

That was pretty awesome! Wish they had something like that back in the day. Little Computer People was the best we got. haha One thing I would suggest is changing the UI so the words aren't covered by cobwebs. I couldn't read the top bar which I assume was hunger. Also maybe slow down the counters because as soon as I went to sleep death came from the Hunger and Bladder (which I thought said Ladder since the first part is in the bricks) dropping to zero as soon as I hopped on the bed. Great game overall and would love to see you do more with it.

Fun little runner. Wish I was better at these so I could have seen more but what I did see was good. :D

Thanks for giving it a try and the comment! My wife already has a list of feature creeps I need to add to the game for her so if you have any suggestion too, I'll put it on the list. haha

Thanks for giving it a try and I'm glad you liked it! :D 

Couldn't get the game to run. Just gave a blank screen when hitting run game.

Good platformer. When I would reach the second button with the astronaut though the door would close right on top of the character and lock him inside the door colliders and had to restart a couple times.

That was a good concept on the theme. I enjoyed the perspective view. Reminded me of the old Bard's Tale and Eye of the Beholder games on Commodore. :D

Fun biking game. Took me a second to figure out the controls as up did not compute to forward in my head. haha

Cute game! :D

Thanks. I just wanted to present a complete game this time even if simple. Normally my jam games are all prototype and no polish. haha I wanted to try and actually do a complete game this time even if it meant simple play. :D But I coded it so it's easy to add extra buildings and resources. :D

Well if promoting is the name of the game.... :D

Transdimensional Towns - Life in 2 Dimensions

This was the first jam where I swore I would finish a game (not just put up a prototype) and while the game is simple I at least did some polishing this time not just a soundless vacuum to play in. haha

I think he's talking if you go to the Unity Asset Store and click the Tools category and those are okay.

I made mine public cuz it's the only way my beta tester can test it. :D

Has to be a fresh project started after the start date. Doesn't mean you can't practice before hand so it's second nature when you start fresh. :D

I'm so excited! I had a blast... in the last... one I passed! :D

Fun game! Good resource management. One main thing I would add is the ability to move the camera with WASD. It would help with navigation tremendously.

Fun puzzle game and use of angles. :D It was a little difficult to figure out at first but once I hit the info button before starting it made it easier.

Good game! I liked the graphics and the gameplay. The walls at the start seemed to be missing their colliders so I was able to walk right through them and avoid most of the zombies at the start. And like Bardent said the controls not lining up with the camera made movement a little difficult. 

That was a great concept! I wish I were better at platformers as I would have liked to be able to make it farther but I really like the aspect of not being able to see while moving. The music was subtle and not distracting. Great job! :D

Fun tower defense! A couple suggestions I would give if you are going to flesh this game out more is maybe scaling the UI to the resolution as I could barely see the towers and text at the bottom of the screen since they were small and pop ups describing what the towers are would be great for info and flavor text. Overall, great job on the game! :D

Good concept for a game. I agree with Slick Games and an arrow to find your way to the closest campfire would be beneficial. Or maybe even a minimap.

That was a blast! Weapons were a lot of fun to shoot. You did a great job. :D

I'm from New Mexico, US.

Localization is here! Play the space station trading/building game in English, French, or Spanish! Now that I finally jumped over that huge hurdle (with a 2 week hiatus as I battled COVID) it's time to move on to adding save features so you can continue playing a game instead of starting new each time. :D  #indiedev #unity #multiplelanguages #localization @itch.io @unity

https://mushroom-adobe-games.itch.io/destination-dyson-station


https://mushroom-adobe-games.itch.io/destination-dyson-station

Destination: Dyson Station is a management simulation with trading, building, unlocking new licenses, combat (eventually), and so much more! Join us at the start and help guide the progress of the game with your feedback!

I made a prototype today. :D Come check it out and tell me what you think so far!

https://mushroom-adobe-games.itch.io/cthulhu-the-kitty-catcher