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A jam submission

DemonChildView game page

A platformer game where you play as the son of satan in two dimensions
Submitted by Ardkil — 1 day, 41 minutes before the deadline
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DemonChild's itch.io page

Results

CriteriaRankScore*Raw Score
Story#643.5793.579
Theme#1363.9473.947
Mechanics#3083.1053.105
Aesthetics#3133.3683.368
Fun#3473.1053.105
Sound#3522.7372.737
Music#3802.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
The music was made by HeatleyBros:https://www.youtube.com/watch?v=62vj6LGURBw, https://www.youtube.com/watch?v=5uPFiSBlZUE

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Comments

Submitted

I really like the story! it fits the theme really well and the dimension shifting mechanic is really used to the fullest, good puzzles!

Submitted (1 edit)

Good game! Good level design and nice puzzles, good job! (Cloud)

Submitted

Great game! But I would like the difficulty to be slightly fairer.

Submitted

This game is really awesome, but has some big issues. Shifting between dimensions should probably not be a resource, and instead allow the player to freely do it. It sucks to have to restart for trying to scout the map, and enforces a trial and error playstyle in a game where you already have to make a lot of difficult leaps of faith. The platforms only available to the demon version and human version look to similar, and doing platforming over invisible tiles can be hair pulling. Also accidentally throwing tridents (which are a fantastic mechanic otherwise) to where they're too high for you to jump on them is really annoying. The final boss was amazing, but probably a little too hard. I think specifically the part where your trying not to bump your head and the trident climb where annoying. Also, the story and presentation are fantastic. Overall, this is one of the most hype games I've played in this jam, but also one of the most frustrating. 

Submitted

That was an awesome game! :D I wish I were better at platformers but it was a great concept having to be quick on the trigger.

Submitted

pretty fun game and love the human and demon realm concept. good job overall.

Submitted

That was a fun approach to a platform if a little nerve-racking. I had a good time trying to figure out some of the puzzly platform bits. Though I got stuck and one level where I warped solid objects  and died. I think something about the scrolling background, while cool, made it a little tougher for me to recall where other-wordly patforms were in relation to my character, but that was just a minor thing. It felt great, it looked great, and I had fun

Submitted

This was really fun! Controls, mechanics and graphics are great, and the music on spot. Limiting the shiftings makes it a little trial and error: sometimes you just have to reload the level until you get everything right. It's not really my thing, but this is my only note. Great job!

Submitted

This is actually a good game, you've got a nice mechanic here. I won't review the story, I just don't want it. Here's what I got for you: sometimes you slide when standing on the edge of a ground. That's a little bit annoying. And when you switch realms, the player gets stuck in the ground. Maybe you have to change the hotkey for switching realms and throwing the trident. Sometimes I misspress it, and boom, I need to restart the stage.

What I know is that when you fight Sariel, the lighter purple platform is for the human and the darker purple platform is for the demon. At the top, you suddenly change the term, and this is so evil.

The stage fight with Sariel is insane for me. You can't see that purple platform, and you limit the shifting. I can't remember where the platform is or what shift the player can stand on it because we (the players) pace with the lava. You need to adjust it. Don't get me wrong, I'm still struggling with game adjusment too.

Good luck!

Developer

in that fight, shifting isn't limited and I don't remember changing what platforms do, but you are supposed to throw the tridents at him and not get to the top, thank you for your review

Submitted

This is  a great game. You have a very compelling idea and story. The movement was solid and simple. The only feedback I would give is that since the glitches are pushable You need some way to know where they are at in the other dimension. Like an opacity that fades to zero after a long time. Since you limit the shifting you might need to make it permanent or just give a second ability to see glitches  in the real world. I wasted warp energy trying to figure out where they needed to be and eventually gave up. Really strong idea and well implemented but I think that change needs to be made. 

Submitted

Congrats on your submission, cool concept. I didn't make it too far - I'm awful at platformers - but it would be nice to have an easy mode with unlimited 'dimension swaps' for casual players.

Submitted

very nice game ! 

Submitted

Very nice entry! I couldn't beat the boss... that was really hard!

If you have the time, please play and rate my game, too.

Submitted

Nailed the theme- fun concept with strong story! only thing I would say is, I wasn't too keen on only being able to swap dimensions a limited number of times- if I forgot what one dimension looked like, and swapped to remember, then I'd often lock myself into having to restart- 


Otherwise, good job! well done

Submitted

This was cool but i got stuck fairly early on.