This was a really funny experience. It felt like angry birds and stardew valley fused together. Great job! (Ghio)
Snowing Clouds
Creator of
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Yep, noticed that after finishing lvl 3 or losing, the enemies will come back. It comes with practice and messing around, that's how I did some of my stuff, just got an idea, then messed around with the code in all sorts of ways and searched different solutions for the same problem to see if it is good enough. And let's be real now, any negative criticism is welcome, more so than saying the game is good and stuff. (Cloud)
Officially my favorite submission of the jam. It felt like the Chrome dyno and Geometry Dash fused together and resulted in a 2 dimensions game. The last level was killing hard, but it was so enjoyable. I really like the approach of the theme and the design is so nice, even the pause menu is very cute. The controls felt a bit weird, some of the the inputs didn't go through, but overall it really was a fun experience. Great job guys! (Ghio)
Really engaging game, I'm a big fan of puzzles games so I enjoyed this one a lot, even though I didn't finish it. The art style is very simplistic and I loved it, but the axolotl could indeed use some more recognition from the other objects. The sounds were cute and complementing, some 8bit music would complete it nicely. The mechanics were very simple, yet with some twists, I found that very surprising. Great job out there, congrats! (Ghio)
Hooray, Krumbles is free! It got a bit mercyless on my laptop, but I managed to run it just fine in the end. Maybe some graphic settings would be helpful. The voiceacting was really funny, and the setting was nice as well. The balls felt a bit out of place and hard to control, but very effective nonetheless. Nice job! (Ghio)
It looked nice, felt like a old arcade game I used to play when I was really young.
The attacks moved a bit too fast, especially in satellite mode where you are really slow but some attacks are way too fast. At some point the satellite ship I was controlling disappeared and I had nothing to control so that was an interesting bug.
Overall fun experience, good job. (Ghio)
Oh this brought back childhood memories with this type of game. It felt a bit repetitive, a random generation path would be very effective, but it was a really chill ride, along with the moon in the back and the chill music. The color palette felt cozy as well.
Overall, a nice journey with a very wise ending (for one that implies the ghost rider falling off it's motorcyle lol). Got 500 meters! :D (Ghio)
The game could have been a really fun tower defense game, but sadly the balance of it is a bit not well made. The way you make the game currency feels a bit clumsy, the hitboxes to get the gears are way too small, they sometimes get thrown way too far or into the building and you cant get them. Also, by the time you get your upgraded gun, you already are doing waves that feel like you should have had the gun already upgraded, like when it starts throwing 10 flying drones, and then another 10 ground drones. The sensitivity was turned all the way down for me, even turned it down in windows, but it was still too high, also I think there was mouse acceleration as well, which I wasn't able to turn off.
The gameplay loop was fun to do, but sadly the entire experience was a bit broken from getting stuck on walls to the upgraded gun not going into my hands and being stuck in the wall you buy it from (while I could also shoot from there as well, funny enough). (Ghio)
This game really felt chill and aesthetically nice. The rotating planet rose a bit of difficulty in placing the buildings, but I managed to sacrifice some space in the end. The fact that I'm aimlessly buying stuff and waiting for other stuff to unlock is a bit purposeless, and something to show what each building is producing would really be useful, like in cookie clicker XD other than that, it was a really pleasant game. Good job!!
This game made me think at first, what is it so special about it, but then I pressed "f to lick", the game was a bless from start to finish. The art is pretty good, the music fits in well, but the only thing that I disliked was the jumping onto logs part, because I couldn't really land on them correctly, but that might have been an error from my part, but from the programming side I wonder, did you make a coyote jump? Because I think you might have overdone it a bit on the frame window where you could jump. Other than that, the game is really good, and a good submission! (And one last thing I had to notice, correct me if I'm wrong but some of you guys are Romanian?)
I played this game 2 times now, once for 10 min, and another for 5 min, and I couldn't get anything to happen, only the game Tama was playing would appear, I don't know if it has happened to anyone, but it was eery nevertheless. The visuals are hella good and combined with the soundtrack it makes it a good experience. I will add the game to my collection and play it once in a while to see if things work for me sometime (or just tell me if I am an idiot, cause I read the rules and throughout both playthroughs I was moving around with the mouse nonstop). Great job making the art, and I hope you had fun in this jam! (Cloud)
Nice submission, the concept with the platforms is a cool idea but not shown at it's true potential, because them just disappearing was just a small nuisance. Talking about the graphics, they are really nice, the death animations etc. I found a few bugs where if you die, but have killed some monsters they wouldn't respawn. The movement was a bit iffy, it was too finicky, and you would get stuck on some walls if you would jump on them. Cool game and I hope you had fun making it! (Cloud)
Cool game, the animation and the artstyle is good, the movement is pretty good. I found 2 glitches through my playtime: one was that if you fall through a black hole, you fall through the map, and you dont respawn, and the second was right after starting the second level, I got bullied by the gymbro and then the respawn wouldn't work, and I only saw bricks. Cool concept but needs a bit of tweaking! (Cloud)