The art style is really cute! I had fun with it.
3libras
Creator of
Recent community posts
I wish if you pressed the weapon key of the weapon you had selected it would just switch to the over weapon, switching weapons could get a little annoying and I didn't get the pros and cons of each. I think the assault rifle is better for humans and the rocket launcher is better for the other robot things?
Ejection mechanic really cool, I wish ejecting felt a little more dangerous while also having it less janky to get back in the mech.
The screen shake while shooting the assault rifle was a bit excessive. I think switching to screen shake on hitting enemies would feel better. Also having enemies flash white when hit would be cool. Also this might be a personal thing, but taking out the little guys was a lot more fun than the robots. The robots were pretty spongey.
This game is really awesome, but has some big issues. Shifting between dimensions should probably not be a resource, and instead allow the player to freely do it. It sucks to have to restart for trying to scout the map, and enforces a trial and error playstyle in a game where you already have to make a lot of difficult leaps of faith. The platforms only available to the demon version and human version look to similar, and doing platforming over invisible tiles can be hair pulling. Also accidentally throwing tridents (which are a fantastic mechanic otherwise) to where they're too high for you to jump on them is really annoying. The final boss was amazing, but probably a little too hard. I think specifically the part where your trying not to bump your head and the trident climb where annoying. Also, the story and presentation are fantastic. Overall, this is one of the most hype games I've played in this jam, but also one of the most frustrating.
Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!
Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!