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A jam submission

Juicy ShapesView game page

Super short wave based roguelike
Submitted by Lucas Farias — 2 days, 2 hours before the deadline
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Juicy Shapes's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#284.1204.120
Mechanics#763.8003.800
Sound#1053.4403.440
Aesthetics#2093.6003.600
Music#2563.2403.240
Theme#4942.6802.680
Story#5401.8401.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://sonniss.com/gameaudiogdc, https://assetstore.unity.com/packages/audio/music/electronic/sci-fi-music-loops-pack-120186, https://assetstore.unity.com/packages/audio/music/sci-fi-music-pack-1-105576, https://assetstore.unity.com/packages/audio/sound-fx/weapons/free-laser-weapons-214929,

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Comments

Submitted
Deleted 1 year ago
Developer

You have to move away from them, that is the basic idea.

You were not able to move with "W-A-S-D" keys?

Submitted (1 edit) (+1)

Oh sorry just I play so many that had it where they set up where you don't even move and I saw the commadn for it just the way it was set up my brain thought it was one of those you didn't move. Sorry.  Now that I try it I can definetly see how much fun it was. I really enjoy the upgrades you got and how bigger ships came in.  Really fun game you have here.

Again sorry for that. Just been trying out many games and my mind is like that lol.

Developer

Hey, don't worry, I'm glad that it was not a horrible bug!

Thank you for playing!

Submitted(+1)

The controls and shooting felt great. The weapon switch is a bit inconvenient. Love the visuals and audio. The game made me felt really desperate in the last wave since there are so many enemies coming in at once.

Overall, great game.

Submitted(+1)

I managed to pass it on the second try, pleasant sounds and controls!

Developer

I'm happy that you liked it!
Thank you for playing!

Submitted(+1)

Fun game! I like how easy it was to jump right in and start playing. The movement and shooting both felt really good and it was always clear and easy to read even with all the enemies and projectiles. The upgrade system was really a really cool way to incentivize replayability. I managed to win my first try but it was a close call.

Developer

Thank you! I'm glad you enjoyed it! ^-^

Submitted(+1)

Nice juice game, I like the grow color effects in the game well done on that one, and the controls are well responsive good job D. Would you mind trying out my game and rating it according :).

Submitted(+1)

There's a weird balance thing where the hardiest part of the game is the beginning of each wave, versus it being the end of each wave. I beat the game in one try by focusing on fire rate and projectile count.

Submitted(+1)

Wow! Awesome job! A very good rogue-like. It was very fun to play and I like the look of it.

I have some minor criticism/advice, especially against how well done the game is. You mentioned you were focusing on game feel / juice, so the following is my very amateur advice on that.

  1. Maybe have a weapon cycle key, like the key E. Trying to hit the 1, 2, 3 keys was a bit rough.
  2. Some comments have suggests a bigger playing field or small player/enemies. I think the size was fine, but I would suggest that enemies get pushed back a little or get stunned for 0.1 secs when they get hit. That may help with opening up space for the player to move around.
  3. The screen shake is fine for when the player gets hit, but maybe a small hit stop effect might be good. That might interfere with point 2 above though...

Super enjoyed the game. Keep it up.

Developer

Thank you for playing the game, I'm glad you liked it!

Also, thank you so much for providing me with some feedback as well, really appreciate it!

Submitted(+1)

Well done! Very nice controlls and the style is simple but complete I like it very much! Just had 1 bug I think - on reset it kept the colour of my shot but switched in the UI to another one...

Submitted(+1)

Wow the controls were really smooth and responsive! Great stuff!

Developer

Thank you!! :D

Submitted(+1)

Very fun game! Loved the upgrades! would have loved being able to swap ammo type with scroll-wheel as well for ease of use. Great job!

(+1)

Very fun game to play!  quite addictive as well! Beside the fact that it doesn't have any connection to the theme of the jam, this is a well done game. The MDA of this game comes well together, and offers a fun, highly dynamic holistic experience. 

Suggestions: If you're going to limit the action into a small arena, make sure that the player has the space to move around freely, as reducing the parameters so much would become unfair. 

Submitted(+1)

This game was really cool. I always love upgrades in games. I almost didn't make it to the end but I got it first try :)

Submitted(+1)

One of the most fun game i have played during this jam, i loved it i played it already multiple times it is really damn fun!

Submitted(+1)

Interesting, and I think if you change the way i use different types of bullets or just let it random change.Because the key is close to the move key:D

Submitted(+1)

Really fun it reminded me of nova drift. I regret not choosing more health lol. Really good submission!

Developer(+1)

Thank you, I'm happy that you like it!

I've never played Nova Drift, for what I saw, it seems like a super fun and polished game to play :D

Submitted(+1)

I actually preferred the controls in your game lol, nova drift is a cool game and it is polished and has a lot of upgrades but I find the controls really let it down so I guess what I’m saying is I think you could really do something with your game! Well done!

Developer(+1)

Thank you so much! I really appreciate it!

Submitted(+1)

This is a really good basis for a geometry wars style roguelike. Really like it overall especially the fleshed out upgrade system. Here are a few points where I see room to improve:

- Pressing numbers is a bit cumbersome with WASD. Maybe use the scroll wheel?

- enemy healthbar too small. Maybe use the body as a health indicator?

- Please add more satisfying projectile impact effect both visually and sound wise.

- Would have liked it to start off with mono colored waves to teach the concept. First enemies should die faster (one hit?)

- I would have liked the player and enemies being a bit smaller so that there's more room to navigate

Developer

I'm super glad you like it!
Thank you for the feedback and those great ideas!

1- You are right, it is cumbersome :/, I will think about adding scroll wheel input for changing colors
2- That is really interesting! Maybe change the color value a bit when losing health :D
3- I tried, for the SFX, there were way too many sounds on the final stages with so many enemies, so many projectiles that the sound just breaks, I tried a lot of different configurations and approaches for the sounds, but it just kept breaking. For the VFX, there are actually particles when enemies dies in the downloadable version, WebGL couldn't keep up with the VFX, so I had to remove them for the final browser build.
4- That is a really cool idea, yes!
5- And that is also another really cool idea!

Thank you for all your feedback! Really appreciate it!

Submitted(+1)

Ma if i could scroll with mouse through the colors that would be NEET! Great game ^^

Developer

Thank you, I'm glad you liked it!

I think it would be really cool idea indeed! I'll think about adding it!

Submitted(+1)

I really enjoyed the game.  My only complaint would be that I found it almost impossible to not get hit at the start of a level, maybe there is a trick I didn't figure out but with the enemies coming from every direction there was no where to go.

The upgrades were a great touch and give it some replayability and I really liked the look of the game.  The music and sounds fit really well with the game.


Great job!

Developer(+1)

Heyy! Thank you so much, I'm glad you liked it, and I'm super happy that you liked the music choice and the upgrades!

Regarding the beginning, the core idea would be move up or down and then just loop the enemies in circles till you destroy them all ^_^

Submitted(+1)

Very beatiful game. Gj :)

Developer(+1)

Thank you !! :D

Submitted(+1)

The game is incredibly fun! I love the roguelike elements. The glow effects are quite a neat touch as well!

Developer(+1)

Thank you so much, I'm super glad you like it!!
The bloom was a key aspect of the ""art"" I was trying to achieve.